Final Fantasy VII Rebirth: How To Open The Locked Gate Outside Kalm

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Final Fantasy VII Rebirth: How To Open The Locked Gate Outside Kalm

You may have noticed a locked gate just outside the Kalm Air-Raid Shelter in Final Fantasy VII Rebirth. This gate leads to the hideout of Beck’s Badasses, the motley crew of misfits first introduced in Final Fantasy VII Remake.

How To Open The Locked Gate Outside Of Kalm In Final Fantasy VII Rebirth

Before you go charging in there to beat the stuffing out of those lousy bandits, you’ll need to get your hands on the key. However, you won’t be able to open this gate until you first complete the World Intel mission Phenomenon Intel 3: Diversionary Tactics located in the wastelands to the west of Kalm for Chadley. At the end of that mission, you’ll use your Chocobo to sniff out the hastily-buried Key to Beck’s Badasses’ Hideout.

Final Fantasy VII Rebirth, Key To Beck's Badasses Hideout

With the key to the hideout in your possession, only then will you be able to get through the locked gate outside of Kalm and reach the Area of Interest The Hideout.

We have plenty more guides to help make your time in Final Fantasy VII Rebirth‘s starting region easier. That said, be sure to check out our Grasslands Cache Locations guide, as well as how to complete the quest Where The Wind Blows.

Francis DiPersio
Frank has been the caffeine-fueled overlord of HeyPoorPlayer since 2008. He speaks loudly and carries a big stick to keep the staff of the HPP madhouse in check. A collector of all things that blip and beep, he has an extensive collection of retro consoles and arcade machines crammed into his house. Currently playing: Final Fantasy VII Rebirth and Ys IV: The Dawn of Ys.

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