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Two games come to mind. The first is a 90″s Genesis title called Skitchin.
It was a rollerblading racing game centered around grabbing onto passing cars. I don’t even like rollerblading. But it was weirdly fun and it doesn’t really hold up by any standard.
The other game was Dark. It was, in every respect, the poorest cousin to Deus Ex. It failed in every respect from poor controls, terrible voice acting, bad cutscenes, and lackluster story… And yet 1000/1000 gamers score. It was a train wreck I couldn’t walk away from.
Just finished the DE:MD review on the site after an exhaustive analysis: http://www.heypoorplayer.com/2016/09/05/review-deus-ex-mankind-divided/. Had a blast. I think I’ll be replaying this and doing my customary achievement playthrough soon.
Sometimes as well you simply need Torbjorn, the Norwegian Murder Dwarf. He’s essential in Volkaya Industries IMO.
Deadlands might have been the longest I’ve run at about a year and a half back in the late 90’s. The longest campaign I’ve participated in has been going since 2006 (still running). While the cast has almost wholly recycled (hard not to in Call of Cthulhu) our Keeper is meticulous and well versed in the mythos. Keeps a calendar, takes copious notes, and is a great master of ceremonies.
- This reply was modified 4 years ago by burtacamoose3.
I have zero disappointments apart from story length. The visuals are solid and I love me some cyborg stealth takedowns. Ending suggests more to come.
Despite her memeishness D.VA has become my go to gal. 14 hours and counting. Her defensive shield and forward boost are things I find myself constantly reaching for with other characters. My alts are Mercy and Junkrat depending on how dumb my PUG is.
Sure can’t. SR had a lot to offer. A lot of friends liked to compare it to Rifts (unfair – Rifts system was terrible) in that it mixed magic and sci-fi on a huge scale. There have been video game titles for it on Genesis and SNES. Just stay away from the XBox 360 one.
Shadowrun third edition was one of my great loves, though the Storyteller system was the one the most heavily used (Vampire et al).