Hard in Hightown

Interview: Bioware’s Mary Kirby About Upcoming Dragon Age Novella ‘Hard In Hightown’

I’m Not Fan-Girling, You Are! If you know anything about me, it’s that I’m a big fan of Bioware and the Dragon Age series. I still play them regularly, getting lost in their world and the characters that inhabit it. It’s a fantastic series, incredibly underrated and full of…

Interview: Prideful Sloth of Yonder: The Cloud Catcher Chronicles

Take a Closer Look at the World Within Yonder: The Cloud Catcher Chronicles Earlier this year, indie developer Prideful Sloth released their first-ever game; Yonder: The Cloud Catcher Chronicles. A light, playful adventure about a young hero on a quest to save the island of Gemea, Yonder is an open-world RPG…

A Chat With AtGames’ Ray Attiyat About Bringing The Classics To The Modern Era

AtGames’ Ray Attiyat joins us to talk about Flashbacks, hardware hurdles, and how the company plans to stay competitive in the crowded retro console market. If you consider yourself a fan of retro games, you’ve probably had the name “AtGames” grab your attention. These fine folks that have been…

Interview with YouTuber RGT 85 (Shawn Long)

Let’s Have a Chat with YouTuber RGT 85   For this month’s interview we at Hey Poor Player have reached out to a YouTuber that has gained an amazingly large fan base within the last year. With a steady stream of content that covers a wide range of retro…

Interview: Nihon Falcom President Toshihiro Kondo On Ys VIII: Lacrimosa Of Dana

Nihon Falcom’s Passionate President Talks About Ys.   Last week, we at Hey Poor Player had the amazing opportunity to interview the president of Nihon Falcom, Toshihiro Kondo, in the beautiful city of San Francisco. President Kondo was here to talk to us about his upcoming western release of…

Time Travel and Techno – An Interview with All Walls Must Fall’s Jan David Hassel

Talking All Walls Must Fall, indie development, Berlin clubs and 90s gaming classics  Back in March, All Walls Must Fall found it’s way onto my Twitter timeline and I found it hard to believe just how for me the game felt. As a fan of techno, turn-based strategy and tech-noir aesthetics it was…

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