AEGIS: Second Ignition Explodes Onto Kickstarter

AEGIS: Second Ignition Assembles On Kickstarter on January 17th


During my time attending PAX Unplugged ’22, I came across a number of titles that were on display but were unfortunately unavailable for purchase at the given time. These encounters generally sadden me but none as much as AEGIS: Second Ignition by Zephyr Workshop. Back during one of my earlier attendances at PAXU, I saw them promoting the first edition of the game but didn’t have the funds to get on board at the time. This time I was ready to go, but the title wasn’t ready yet – instead, they were in the midst of promoting the title for their upcoming Kickstarter launch. Fortunately, this time I was there in a media capacity this time and I was lucky enough to be able to schedule and spend some time with Breeze of Zephyr Workshop to learn more about AEGIS and to see what we could look forward to with this new standalone installment of the game. But, before I go into anything, I will drop Zephyr’s own sizzle description down below:

AEGIS: Season 2 (AKA AEGIS: Second Ignition, or just AEGIS2) is a light tactical skirmish game for 1-6 players where players use teams of five colorful combining robots and duke it out in hex-based combat. Choose from dozens of robots across five classes – Assault, Evasive, Guard, Intel, and Support – AEGIS! – and unite their power into bigger, cooler forms! AEGIS2 is a fully standalone expansion to the first game, with entirely new content spanning across 100 new robots, streamlined core rules, a solo mode, new arenas, and more.


AEGIS’s major gameplay hook and the element that most stands out for me is the player’s ability to combine their individual robots into larger and stronger combatants.  Each team’s starting robot is associated with one of the five letters contained in AEGIS – each such letter representing a specific type of combat role the robot is designed to fulfill. Within a player’s tableau, there are also additional robots that are able to be created by combining tile-adjacent robots that match the combination of letters associated with the newly formed warrior. The downsides to this are the action point cost required to perform the action, and the player will have less units to command on the field, with potentially less action points being produced to share with the team. The major upside to this, however, is a new unit capable of incredible battle feats – in some cases, with abilities that would almost make someone declare them as “broken” upon first learning about them. And that is much of the fun of the game! AEGIS does a superb job of evoking the thrilling feeling that I would get when watching robots in a quality mecha or sentai anime combine and unleash  their ultimate attacks on the opposition.


During my session with Zephyr Workshop, I was able to take a spin on the new gameplay mode being introduced with AEGIS 2.0 called “Starpoint Arena.” In this mode, rather than playing with the intent being to have the last robot standing, players are instead tasked with capturing various star points on the map. At the beginning of the game, each player is provided with a flat amount of “Valor Points,” which function similarly to life points. The primary goal of the game is to deplete your opponent’s valor points, and this can be done in one of two ways – by destroying your opponent’s robots or capturing the aforementioned Star Points.  If a star point is held by the player at the end of a round, the opposing player will take valor point damage equal to the number of letters designated to the robot that captured the point. So, if the AE-associated Echo-2222 was the holder of the star point, the opponent would receive two valor points of damage. Or if the AEGIS-associated Ender Gan Shah was the holder, then a whopping FIVE points of damage would be received.  In some cases, there are special star points that would even double this damage output, making those zones very important to guard. Attempting to capture points using these robots doesn’t come without risk because if the robot manages to be destroyed in combat, than the robot’s owner takes that damage to their own valor points instead.  On the positive, if a robot is destroyed in combat while playing this mode, then they aren’t removed from the game. Instead, combined robots are split into their original components and made ready to be replaced on the field during the next round.


I had a great deal of fun during my time playing this mode. I went from being a player that had no idea what he was doing and getting his butt kicked by Breeze to learning the ropes of the game in the heat of battle and clinching an unexpected win. And that is to say that he wasn’t holding back on me in the slightest. On more than one occasion, I exclaimed a few shock-borne obscenities as I tried to come to grips with my rough situation in the game. But coming into a game with no experience only to eventually come through with a hard-fought come from behind victory is one of the greatest feelings that a person can have in board gaming. A feeling that AEGIS: Second Ignition delivered to me in spades. I very much look forward to seeing this game on the other side of its Kickstarter, and if what I said above, as well as what is going to be included in the Kickstarter as mentioned below, appeals to you, then I implore you to take a trip on over to the Kickstarter page here and toss it some support!


This all-new box features:

* 100 new robots! Featuring all-new commanders, combat mechanics, and much more!

* New game mode – Starpoint Arena! Play with respawning robots and rack up points!

* SOLO MODE! Face off against powerful boss robots and their customizable armies.

* 2-Player Draft Rules! Open the box and have a semi-randomized team in no time!

* Three-sided board with printed terrain! Choose a 2 or 4-player battlefield and jump in with no board setup!

* COMBINE BOTH BOXES! AEGIS2’s contents and modes are 100% cross-compatible with the first AEGIS.


AEGIS Season 1’s Reprint Features:

* Included pack of newly redone convention and holiday promos

* Cleaned up rulebook and card language and improved

* Rebalanced robots and mechanics

* An upgrade pack for owners of the first edition, featuring all the new and reworked cards


Pernell Vaughan
A fan of all things video game for as long as he can remember, Pernell likes few things as much as quality imaginative video games, quality VGM compositions, and friendly people with which to share those video game experiences with. He has a rather hefty library of retro and modern titles from which to draw his knowledge. In addition to Hey Poor Player, Pernell can also be found as the co-host of the Rhythm and Pixels video game music podcast, co-host of the Youtube show, “Pernell and Matt Play Games", and as a regular reviewer on the SML Podcast.

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