PAX West 2022: Turbo Overkill Hands-On Preview

Back to the Gory Future With a Delightfully Twisted FPS


Turbo Overkill | Featured

I’ve already played a lot of great games after just one day of PAX West 2022. But one that stood out in a big way was Turbo Overkill. Published by Apogee and developed by the aptly named Trigger Happy Interactive, it’s a totally insane love letter to classics like DOOM and QUAKE with a charming cyberpunk aesthetic. Best of all, it’s very customizable and welcoming to gamers of different skill sets. You can even splice your character with new traits and weapon upgrades. Which is good because, put simply, I’m pretty horrible at the FPS genre. But I still had a marvelous time playing Turbo Overkill at the Apogee Booth.

Turbo Overkill | Fight Club

While I normally don’t go out of my way to play the more realistic FPS games, I’m really a fan of ones like this. Totally over the top, no nonsense adventures with weapons aplenty and angry foes eager to take you down. I would wander through derelict futuristic ruins, only for portals to appear, and hordes of infected creeps assaulting me like a swarm of ants. Foes were smart, and would snipe me from a distance, or punish me for getting close. Luckily, there’s a lot of ways to take out the trash even in this early version of the game.

Turbo Overkill | Infected

For one thing, and I can’t stress this enough, you have a leg that transforms into a chainsaw. You’d think something like that might be cumbersome, but it translates wonderfully to the combat. You can charge foes leg first and puree them to bloody chunks. You’re also pretty nimble and can dash and wall climb, as well as riding vents that launch you upwards. The demo also had a half dozen weapons to play with, from dual pistols to a shotgun, rail cannon and more.

Turbo Overkill | Flamethrower

Better yet, all of these can be upgrade to include amazing secondary fire options. Those dual pistols, though comparatively weak, had an amazing secondary homing shot that put foes promptly to bed, whereas the rail cannon could turn into a wicked flamethrower. You’ll need all that and more to have a chance of surviving. I died many times as I played Turbo Overkill, but always with a wry smile on my face, eager to fix my mistakes and keep progressing.

Turbo Overkill | Police Bots

There were a lot of different foes in my time with the game, from musclebound grunts to the aforementioned hordes that charged you out of portals, and what I like to call the giant mutant apes. Those bastards jumped and created shockwaves all around, and were the cause of several of my deaths. The only foe I felt totally overmatched by were the flying drones that shot me with machine guns and could only be damaged by leaping atop them and blasting their exposed brains to chunks. Suffice to say, I never managed to kill one of them, but they definitely managed to wallop me.

Turbo Overkill | Grunts

While Turbo Overkill is still in Early Access, it’s eventually coming to everything, including Nintendo, Sony and Xbox. Honestly, if you love FPS games or just are wistful for the classics that inspired them, I’d keep this one on your radar. It’s a rollicking good time!

Josh Speer
Got my start in the industry at oprainfall, but been a game fanatic since I was young. Indie / niche advocate and fan of classics like Mega Man, Castlevania and Super Metroid. Enjoys many genres, including platformers, turn based / tactical RPGs, rhythm and much more. Champion of PAX West and Knight of E3.

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