Pumped and Primed for Warframe: Prime Resurgence Round 3 (Mesa & Hydroid)
Greetings, Tenno. The cycle of Priming continues as the next rotation for the Prime Resurgence debuts. This time around, we’re looking at Mesa Prime and Hydroid Prime, along with some corresponding weapons and prime armor, as pictured below.
Just now hearing about this event? Check out this article here for to get caught up. Wondering what’s what and if any of it’s worth farming for? I’ll be giving some brief overviews of the Warframes and weapons that’ll be in this round down below, all with prime pictures courtesy of my Tenno partner and gaming buddy, Alex!
No shooting game is without a good gunslinger, and Mesa takes the spot as the queen of the cowgirls for Warframe. Sporting two fold-out revolvers named the Regulators, she takes a unique spin on weaponized auto-aim to dish out damage. Mesa’s whole kit revolves around dealing large sums of damage via guns, making it hard for enemies to use their guns, and keeping up a very solid DPS using her Regulators (which have their own Prime skin!). We’ll list the full abilities below, but know that if you wanna shoot something dead, or help keep yourself from being shot dead, Mesa’s got that in spades, with her Prime version toting +25 Armor and Energy, as well as a +10 to Health over her base form.
- Health 135
- Shields 75
- Armor 125
- Energy 125
- Ballistic Battery
When activated, this power stores damage caused by guns. When triggered again, that damage is channeled through the next gunshot.
- Shooting Gallery
Gives an ally extra damage while jamming the guns of nearby enemies. This power shifts between team members.
- Shatter Shield
Envelops Mesa in a barrier of energy, reflecting back incoming bullet damage.
With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.
A very unique pair of pistols, bladed at the ends, double-barreled, and set for burst fire, they do make for some fairly decent dualies. The stats overall are increased from the base form, with emphasis on better damage, great status chance, and higher ammo capacity. Probably the most useful trick to these pistols is their very high slash damage, which is not only useful for shredding Grineer, but it also cuts corpses to pieces, meaning more potential loot rerolls for a Nekros’ Desecrate ability.
- Accuracy 33.33
- Fire Rate 10
- Magazine Size 40
- Max Ammo 320
- Reload Time 1.4 s
- Total Damage 36
- Crit Chance 18%
- Crit Multiplier 2.2x
- Multishot 1 (36 damage per projectile)
Gunblades tend to wind up a versatile but odd bunch. Their combos aren’t quite as fluid as some of the other melee styles, but you do get the advantage of having a gun that you never have to reload and never runs out of ammo. This, combined with the Redeemer Prime’s overall increase to critical chance, critical multiplier, status chance, and generally higher base damage, make this a prime choice for gunblades. The Redeemer tends to stay second place to its competitors – second-highest high base damage, critical chance, and critical multiplier behind the Stropha, second-highest status chance behind the Vastilok, but ultimately it holds well on its own with 1-meter punch through, 1-meter punch through, and the innate Blast damage its shots use.If you find yourself wanting to dive into gunblades, this is really a good spot to start in on.
- Total Damage 212
- Crit Chance 24%
- Crit Multiplier 2.2x
- Attack Speed 0.917
The whole Ninjas vs. Pirates debacle’s been around for many years, but what about ninjas that are pirates? This is where Hydroid comes in, the original ninja swashbuckler of Warframe. Hydroid features washing people away with waves of water, trapping them with tentacles, and, one of Warframe’s more coveted abilities, loot drop rerolls. While Hydroid’s damage-dealing ability may not be top tier, he can hold his own just fine, and the ability to reroll loot tables is always welcome in a team, no matter the occasion. In addition, Hydroid Prime features a +50 to Shields and Armor, as well as +25 to Energy over his base form.
- Health 100
- Shields 175
- Armor 275
- Energy 150
- Tempest Barrage
Target an area and call down a barrage of liquid fury. Charge this attack to increase the lethality of the onslaught.
- Tidal Surge
Crash through enemies in a ferocious wall of water.
Become a water trap and drown unsuspecting enemies.
- Tentacle Swarm
Tap to spawn watery tentacles from all nearby surfaces to wreak havoc. Charge to increase the number of tentacles and spawn area. Use while in Undertow to have the tentacles emerge from the pool.
Warframe is no stranger to crossbows, with the Ballistica Prime being an upgrade to a sidearm favorite. The Prime version features a tighter, shotgun-like four-bolt firing mode with a tight spread, greater damage, critical chance and multiplier, and a larger magazine with faster charge-up and reload speed. The most interesting feature is killing an enemy with a charged shot will turn that enemy into a ghost that fights with the user—definitely a welcome addition for someone looking for a potent, stringed sidearm.
- Accuracy 4
- Fire Rate 3.33
- Magazine Size 32
- Max Ammo 210
- Reload Time 1.2 s
- Total Damage 160
- Crit Chance 20%
- Crit Multiplier 2x
- Multishot 4 (76 damage per projectile)
Nami Skyla Prime
A beautiful sword and dagger combo that brings to mind a sort of cutlass styling. While the two blades are distinctively different, they are classified as Dual Swords, so stance mods like Carving Mantis and Swirling Tiger will work with it. The Prime version of this weapon features greater damage, better critical chance, and status chances, and it’s a touch faster than its base version.
- Total Damage 180
- Crit Chance 22%
- Crit Multiplier 2x
- Attack Speed 1.33
That’s it for this round, but keep in mind that this lineup only lasts for a week, then it’ll rotate to the next lineup in the event’s schedule, which you can see in full below.
Until next time, Tenno. Stay tuned for the latest Warframe news and guides!