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Hermitage: Strange Case Files 100% Achievement Guide

Achieve perfection in Hermitage: Strange Case Files with this guide!

Hermitage Guide

“Hermitage: Strange Case Files is not your average visual novel, nor is it your average cosmic horror title. With relaxing-yet-energetic jazzy tunes that’ll have you sipping coffee and pondering the depths of the darkness that resides within the human mind, Hermitage: Strange Case Files feels oddly comfortable and confusing at the same time. It’s not that I didn’t want Hermitage: Strange Case Files to end — it got to a point where I genuinely didn’t think it would, its unexplained mysteries consuming all that’s left of me. If you’re looking for an interactive visual novel to get absolutely lost in (in every possible sense of that phrase), Hermitage: Strange Case Files has a literal bookstore to delve into.”

— Hey Poor Player’s Hermitage: Strange Case Files Review

Hermitage: Strange Case Files is a Chinese cosmic horror visual novel that’ll have you hooked from start to finish. With five captivating cases to solve over the course of 30 – 40 hours, Hermitage: Strange Case Files is no walk in the park — there’s a lot to take in and a lot that can go wrong.

Of course, we don’t want to leave players hanging, so we’ve created this Hermitage: Strange Case Files 100% Achievement Guide for those striving for perfection. Want to get all the achievements in Hermitage: Strange Case Files? Here’s how:

Hermitage: Strange Case Files 100% achievement guide

Hermitage Achievement Guide

Achievement 1: One Day in the Cinnabar (Successfully complete Chapter 1)

  • Automatically triggered at the end of the day on October 21.

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Achievement 2: For Love and Family (Successfully complete Chapter 2)

  • Automatically triggered at the end of the day on October 28.

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Achievement 3: Run Boy, Run (Successfully complete Chapter 3)

  • Automatically triggered at the end of the day on November 3.

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Achievement 4: A Ghost in Siamese (Successfully complete Chapter 4)

  • Automatically triggered at the end of the day on November 24 (i.e., the end of the first part).

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Achievement 5: Phantom Remixed (Successfully complete Chapter 5)

  • Automatically triggered at the end of the day on November 9 (i.e., the fifth day of chapter 5).

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Achievement 6: Lazarus Sign (Successfully complete the final chapter)

  • Automatically triggered at the end of December 24.

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Hermitage Guide

Achievement 7: Le Double Fleurs (Reached the bad ending of Chapter 1)

  • Fail to solve any of the puzzles, then enter October 19 of Chapter 1; keep reading until you reach the bad ending.

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Achievement 8: Ἀνὴρ ἔχιν ἀνελόμενος (Reached the bad ending of Chapter 2)

  • Fail to solve any of the puzzles, then enter October 27 of Chapter 2; keep reading until you reach the bad ending
    OR
  • Choose an incorrect option against the Garghoul (“aim for the lower belly” is the correct option); keep reading until you reach the bad ending.

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Achievement 9: Sophistry Paradoxes (Reached the bad ending of Chapter 3)

  • Must meet the following conditions:
    • Fail to solve any of the puzzles, then enter November 1 of Chapter 3; enter the room on 4th floor, then keep reading until the bad ending.
    • Fail to solve any of the puzzles, then enter November 2
      OR
    • Choose an incorrect option in the decisive battle that day (“maintain cover” is the correct option); keep reading until you reach the bad ending.

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Achievement 10: Die Verwandlung (Reached the bad ending of Chapter 4)

  • Must meet the following conditions:
    • Choose an incorrect option in the investigation phase on November 21 of Chapter 4 (“come up with a different approach” is the correct option); keep reading until you reach the bad ending.
    • Fail to solve any of the puzzles, then enter the investigation phase on November 23; keep reading until you reach the bad ending.
      OR
    • Solve all previous puzzles, then enter the investigation phase on November 23 and fail to solve the last two puzzles; keep reading until you reach the bad ending.

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Achievement 11: All You Zombies (Reached the bad ending of Chapter 5)

  • Automatically triggered together with the good ending at the end of the day on November 9 (the fifth day of Chapter 5).

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Achievement 12: Twisted Endings (Reached the bad endings of all chapters)

  • Automatically triggered upon successful completion/receipt of Achievements 7 – 11.

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Hermitage Guide

Achievement 13: The Story Begins (Completed the first deduction)

  • Automatically triggered upon successful completion of the first deduction on October 17 of Chapter 1.

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Achievement 14: Eureka! (Unlocked all the intelligence pieces in game)

  • Unlocked all intel pieces in the game, automatically triggered upon getting the last piece of intel.
  • Must meet the following conditions:
    • Made the correct specific choices to go through the story normally.
    • Read every book (to acquire and update intel).
    • Read the two untitled notes after November 20 in Chapter 4.
    • In the investigation phase on November 23 in Chapter 4, return to the first room and get the key at lower left, then open the box in the second room to get the last book.

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Achievement 15: Englishman In New York (Unveiled all secrets of the abandoned factory)

  • In the investigation phase on November 23 in Chapter 4, return to the first room to get the key at lower left, then open the box in the second room to get the last book. The achievement will trigger at the end of the second part of November 24.

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Achievement 16: Piece Of Cake (Reached the final ending in no more than 5 ponderings)

  • Refrain from using the “thoughts” mechanic more than 5 times (refrain from using it at all to be safe). This achievement will automatically trigger at the end of February 15 with the final ending.

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Achievement 17: The Modern Media (Watched all the TV programs in game)

  • Watch TV every single night. This achievement will automatically trigger at the end of February 15 with the final ending.

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Achievement 18: Trolls Hunting (Browsed all the forum posts in game)

  • Browse each new forum thread every single night. This achievement will automatically trigger at the end of February 15 with the final ending.

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Please note that it is good practice to save before the pivotal moments before each chapter’s decisive battle so that players will not need to play through the game twice to make the decisions that lead to the good/bad endings. 

And there you have it! If you followed our Hermitage: Strange Case Files 100% Achievement Guide correctly, you should have all of the achievements from the game by the time you’ve finished it, beating back unspeakable cosmic horrors with your perfectionist nature. Good job, you!

Still feeling lost? Check out our Hermitage: Strange Case Files full walkthough!

Heather Johnson Yu
Born at a very young age; self-made thousandaire. Recommended by 4 out of 5 people that recommend things. Covered in cat hair. Probably the best sleeper in the world. Still haven't completed the civil war quest in Skyrim but I'm kind of okay with that. Too rad to be sad.

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