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Clid the Snail is One Shell of a Shooter

This isn’t your average twin-stick shooter. Then again, Clid isn’t your average snail!

 

 

The twin-stick shooter has been a staple in gaming history for a long, long time, now. Fast, fun, and frenzied, twin-sticks, more often than not, fall under the “mindless fun” category of gaming. And that’s totally okay—mindless fun is, well, fun! But, when it comes to twin-stick shooters, it’s an approach that’s been done to death—a fact which Weird Beluga Studio readily kept in mind while developing Clid the Snail.

Clid the Snail is, most definitely, “the thinking man’s twin-stick shooter.” …okay, okay, maybe I’m being a little hyperbolic there. But it does require you to pay a little more attention than other games in its genre. While Clid is very much a twin-stick shooter, filled to the brim with creepy crawlies just waiting to get a good blastin’, Weird Beluga has specifically stated that they wanted to create the game in a way that would make players more thoughtful in how they approach things. Unfortunately, while I was able to play the demo, it was short—like, really short—so I still don’t feel like I can confidently say that I have a firm grasp on exactly how everything will play out. I can say, however, that I’m impressed by what I’ve seen so far!

 

A Trail of Corpses (And Also Probably Snail Slime)

 

Clid the Snail Weapons

I’ve never seen a snail with such itchy trigger fingers before! Or any fingers at all, for that matter!

 

As I’ve already said, the devs behind Clid the Snail wanted to make this top-down twin-stick shooter—a genre that is typically very arcade-like—feel just a little less arcadey than normal. At first, this might sound worrisome, but, based on what I’ve been able to play, it really isn’t—quite the opposite, actually! When it comes to the basics, everything’s still there, and it all runs very smoothly. Things get a little more atypical when it comes to level progression itself, though.

Rather than just bulldozing your way through swarms of enemies like you do in most games like this, Clid (or at least the first level of Clid) seems to only throw a handful of enemies at you at a time, allowing you to better prepare for the situation at hand. This is, of course, is balanced by the fact that a lot of these enemies aren’t 1-HP grunts; they’re grunts with more than one HP! The fact that they can’t all immediately be downed in one hit really does make a difference, though—this slight tweak makes skirmishes feel a little more like actual fights. It’s a subtle tweak, yes, but I liked what I saw of it. I’m sure that there will be plenty of opportunities to kill groups of enemies at once, but the occasional slower pacing put in place by these smaller fights seems to be building up that, if implemented correctly in the full game, could turn out really neat.

 

Ska Flamethrower

“Ska?” You probably should have gone with something like “Salsa,” instead.

 

Things really heated up during the boss fight, though—and I mean that both literally and metaphorically. In contrast with the slower-paced battles strewn throughout the level, my battle with Ska during Clid the Snail was surprisingly rough. Boss fights, if the fight against the preview’s resident rat Ska was anything to go by, are going to require a lot of concentration on the player’s part. If you’re only focusing on shooting—and not worrying about dodging or taking cover when necessary—then you’re going down. Fast. I’ll have to say that, despite being stunned at how aggressive the game got during the boss fight, I’m impressed that Weird Beluga stuck to their word—it does seem like you’re going to have to take a much more tactical approach to things!

 

How Puzzling…

 

Clid the Snail Preview Laser

Woah, hey, watch the scarf!

 

Clid the Snail also seems to have an emphasis placed on solving puzzles. While nowhere near present enough to outweigh the game’s combat aspects, the puzzles placed throughout the level that I played mot definitely gave it a feeling unlike most other twin-stick shooters out there. Of course, being the first level and all, none of them were difficult, but it does make me curious to see how they’ll be handled throughout the rest of the game. Overall, though, I’ve got to say that I kind of dig it!

 

Pew Pew Pew, This Snail’s Coming for You

 

 

I’ll be honest: I wish that I could have seen more of Clid the Snail. But that’s mainly because what I’ve seen so far looks promising! Between a rebalancing of the basic twin-stick shooter approach to combat, the inclusion of some nice puzzles, and a gorgeous overall atmosphere, Clid’s adventure is looking like it’s going to be a great one.

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Starting out with nothing more than a Game Boy and a copy of Donkey Kong Land, Kenny has happily been gaming for almost his entire life. Easily-excitable and a bit on the chatty side, Kenny has always been eager to share gaming-related thoughts, opinions, and news with others and has been doing so on Hey Poor Player since 2014 and has previously worked with both PKMNcast and SCATcast. Although his taste in gaming spreads across a wide number of companies and consoles, Kenny holds a particular fondness for Nintendo handheld consoles. He is also very proud of his amiibo collection. You can also find him on Twitter @SuperBayleef talking about video games and general nonsense. Some of his favorite games include Tetris Attack, Pokémon Black Version 2, The World Ends With You, Kingdom Hearts: Dream Drop Distance, Yo-kai Watch, Donkey Kong Country 2, Super Smash Bros. for Nintendo 3DS, Kirby's Dreamland 3, Mega Man X, and Castlevania: Order of Ecclesia (among many others).

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