Four Dimensions Of Strategy
Lemnis Gate isn’t an easy game to just pick up and play. This new time-loop strategy shooter from Ratloop Games Canada asks a lot of players, and even after spending some time with it, I’m still not sure I can fully wrap my head around it. Despite this, it’s an intriguing title unlike anything I’ve played before.
Each game of Lemnis Gate takes place over five 25 second rounds. You’ll select one of a handful of operatives in each round and work to complete your objective. This can be anything from killing your enemies to destroying nodes on the map, to capturing areas. You won’t have much in the way of resistance at first. Picking an operative who can work best under those conditions is key. Some of your options are more well-rounded, while others are specialists in heavy arms, or toxic weapons, or a number of other options.
After one person goes, the other player gets their turn. You’ll alternate back and forth each round. Whoever isn’t currently going can control a drone to watch what their opponent is doing. This provides time for you to plan for your next round.
What sets Lemnis Gate apart is that all rounds happen simultaneously. So when you start your second round, you’ll now be playing a second character while your first character executes whatever you did during the first round right alongside you. What your opponents did in past rounds also execute at the same time. This leaves a lot of room for strategy. You can use a round to protect what you did in an earlier one. Perhaps what you did in the first round was interrupted by your opponent last round. Instead of doing something new, you could spend your new round taking out that opponent, letting your earlier round play out as you originally intended it. Of course, that means you’re not accomplishing anything new, and your opponent might interrupt that in the next round.
It’s a lot as a new player. During my time with the game, I can’t say I ever fully wrapped my head around the entire strategy of it. I can only imagine players who are into Lemnis Gate will come up with ideas I haven’t even considered. Everything worked relatively well, though. The gunplay feels solid, if a bit generic. Performance was solid, and the tutorial did a solid job of introducing everything going on, even if it isn’t anywhere near enough for you to really figure the ins and outs of this thing out. I’m not sure that any tutorial really could, though. I feel like this is a game you’ll need to figure out by playing it.
There’s clearly a lot of depth here for those who want to explore it. I do, however, wish the game had a bit more personality. From your characters to the environments, everything looks fine, but it also looks pretty generic. For a game that is otherwise so unique, I wish the style were as well. It would really help players to push through the early hours when I have a feeling that many will be struggling to fully grasp what they’re doing.
Lemnis Gate won’t be for everyone. This isn’t the sort of shooter you jump into after a long day of work just because you want to blow some steam off. You’ll need to go into each round with a plan, and execute a specific strategy. It’s a shooter which requires you really use your brain instead of shutting it off. For those who like to think while they blast their enemies apart, however, Lemnis Gate is one to watch out for. It was recently delayed from a planned August 3rd launch until September 28th. Hopefully, this gives the development team time to put the finishing touches in place to make this a game worth mastering.