The NES is positively ancient, but it still thrives thanks to a dedicated community of homebrew coders who are continually developing new software for the device. One particularly interesting little gem that we’ve recently come across is a cute platformer called Slow Mole, crafted by a person named Erik Rosenlund.
Slow Mole has players controlling a mole as he attempts to survive a seemingly endless assault of enemies and traps. It’s tough as nails and heavily inspired by other games such as Super Meat Boy and VVVVVV (which, ironically, were themselves inspired by the mega-hard games of the NES era). We got to try out the beta and it certainly delivers on the promise of challenge; expect to die a lot, but the frustration factor is limited by the fact that each screen is a single, self-contained segment. It’s also not quite as hard as some of the most rage-inducing games. Certainly not to the same levels of, say, I Wanna Be The Guy or the top-tier Super Mario Bros. kaizo hacks. But it’s still pretty brutal.
Though still a work-in-progress, there’s a fair bit of content already with tons more scheduled for the eventual full release. Besides more bug fixes and tweaks, we’re promised new 8-bit tunes and even more fiendish levels to be added. Oy vey! This will coincide with an actual cartridge release, with both the NES and Famicom being supported.
If you’re up for the challenge, check out the game’s official Patreon. You can also download the beta there and play it for free, either on an emulator or on actual hardware. There’s even an amusing trailer made in claymation, which you may view below. If you’ve given it a shot, sound off in the comments section and let us know how it went.