ScourgeBringer Brings the Pain to Sony
2021 has been a surprising year in many ways. But one way it’s unsurprising is it continues the trend of video game excellence. One such excellent game is none other than ScourgeBringer. Though it initially launched last October, it wasn’t for all consoles. Sure, it’s available now on Switch and PC. But it hadn’t come out on any Sony platforms yet. Well, now it’s been announced that ScourgeBringer is coming to both PS4 and PS Vita next month.
Somehow Sony’s beloved zombie handheld is getting a breath of new life with this announcement. I’m fine with that, since I love gaming portably, and the Vita is a great platform to play all sorts of games. More interesting is the fact the Vita build of ScourgeBringer will get a physical copy, thanks to the fine folks at eastasiasoft.
A physical PS Vita version will be published by eastasiasoft and will launch in the near future. A physical PS4 version will launch on April 22, and will be available as a stunning boxed collector’s edition (limited to 500 copies) as well as a standard boxed PS4 edition. Pre-orders are starting today and you can find more info about the content of the special editions here.
If you need a refresher about what the game is all about, just check out HPP’s review here. Or you can read the list of details and trailer below. Either way, it’s a good day to be a fan of challenging indie gems.
ScourgeBringer is a fast-paced rogue-platformer ScourgeBringer that was released on Steam, Nintendo Switch and PC to critical acclaim in late 2020.
ScourgeBringer aims to channel the mystery and rawness of an early rogue-platformer, with fluid control, aerial combat, pixel graphics and a punchy soundtrack. The story follows hero Kyhra, who is sent away to uncover the secrets of an Eldritch monolith which is threatening to destroy her world. Armed with her trusty combat drone, she must shoot and slash her way through the infinite depths of an ever-changing dungeon, wherein gigantic bosses, ancient machines, strange ghosts and untold secrets from previous explorers await. There is no backtracking, as the game’s structure follows a procedural combination of pre-built challenge rooms, not unlike the Binding of Isaac.
- Dive into fast-paced rogue-platforming gameplay described by Eurogamer as “Dead Cells meets Celeste”
- Slash and shoot your way smoothly with superfluid platforming controls
- Sharpen your skills with a frantic combat system focused on attacks only
- Dash forward to the otherworldly adaptive sounds of Joonas Turner (Nuclear Throne, Downwell, Broforce …)
- Defy hordes of unspeakable enemies and giant bosses holding the secrets of the Scourge
- Explore the infinite depths of an ever-changing dungeon
- Uncover mysteries and find mementoes of previous explorers to unlock reality defining secrets