Sanity Is Overrated
A couple days back, I covered Doors of Insanity in my preview piece. While I had a lot of fun learning the ins and outs of the deckbuilding rogue-like, there’s some details I wasn’t aware of. Things like the actual plot behind the game. Below is a blurb from the PR describing the premise.
Trapped in the unending, monster-infested corridors of horror that is Purgatory, what is a hero to do? Wear their finest armor, brandish their strongest weapons, call upon their most stalwart allies, and charge into the heart of darkness, all in order to… die.
Then come back—every bit as determined, every bit as brave, but now with new upgrades in hand to kick even more ass.
Engage in a brutally difficult, card-slinging RPG journey across the brightly colored halls of Purgatory. Create your character then customize them on the fly with the various weapons, armor, and artifacts lying around Purgatory. Find allies as powerful as they are annoying. Obtain incredibly powerful cards that change how you approach your strategy. Put them to the test against the many enemies and dangerous events that wait in every room. Die on the steps to paradise, but use your hard won experience to develop your character for your next attempt! Chaos, madness, and loot that leads to unintentional cosplay await behind the Doors of Insanity!
I will say, Purgatory is a good name for the monstrous lairs I fought my way through. But like most rogue titles, Doors of Insanity is a ton of fun, and gets better the longer you play it. If you’re curious about the game and want to experience it firsthand, you can check out the Early Access here.