Boldly going forward into Alpha
Dutch indie game studio Tense Games has announced that their space RTS title Stellar Warfare has entered closed alpha after almost three years of development. According to its Steam page, Stellar Warfare is “a real-time space strategy game with ship customization. Design your own ships, compose your fleet and use it to face off against other players.” With over 7 trillion potential ship configurations, a scintillating storyline fans of Homeworld will gravitate towards, and an exciting multiplayer option, Stellar Warfare promises plenty of addicting space battle action even in its alpha state.
The game designer and lead developer, Thomas van den Essenburg, who was inspired by games like Red Alert and Homeworld, stated that he was looking to create something that leaned classical in nature but still offered overarching progression. “I’ve always wanted to play a classic style space RTS that offered just the right amount of base-building and customization for my taste. Because the RTS genre has been quiet for some time now I decided to make one myself. There seemed to be a lot of 4x games which did offer a lot of customization, but each game would take many hours.”
Stellar Warfare is set in a far-distant future where an event called “The Light” has caused a galaxy-wide civil war. Taking control of an entire fleet, the player must return order to the galaxy by way of RTS space combat. The fleet is customizable to player taste, such as quick-hitting ships that prioritize speed, tanks that can handle all the hits, or mass-produced flak ships that are cheap to produce. With additional base-building thrown into the mix, Stellar Warfare promises to offer players seemingly limitless design options while still providing plenty of action on the battlefield.
Those interested in participating in the closed alpha can check out the Tense Games patreon; the developer is also welcoming content creators to reach out for a press copy.