Shoo bee doo bee doo da day
I’m not opposed to PC ports of mobile games on principle; as long as there’s a lot of love and effort put into them and they work well, then why not? Of course, I have yet to find one that I’ve fallen in love with, and more often than not I’m left frustrated by the experience, but, still. The principle.
Which brings me to BadBee. Developed by Arthavan Studio and published by Bayam Software, the self-described escape room adventure held within the confines of a honeycomb is another mobile game that has been ported for PC players. Available for free on Google Play and for $3.99 on Steam, the PC port comes at a price for a tradeoff of what I assume to be the removal of cooldown timers or other paywalls.
BadBee follows a bee who has been booked for stealing honey (classic). No one puts this honeybee in the corner, and it’s soon evident that he’s about to break free. Unfortunately for him, bee guards, logs, rocks, and other obstacles stand in his way to freedom. By collecting coins, honeypots, and of course, the keys can this bee find his way to freedom — can he do it within the time limit? Only one way to find out!
Controls are super simple — if desired, all you need to use is the mouse to click where you want to go. That might not mean you get there, though, as guard bees and obstacles are littered throughout the level in an attempt to slow you down. Here’s a helpful tip — the guard bees can be kind of brute-forced through if necessary. Ignore their repeated lines of “go ahead, MAKE MY DAY” in an exaggerated Arnold Schwarzenegger voice, as you’ll get through them without taking much damage.
Collecting honey and coins is easier said than done, as some of the foreground decorations cover up the board. I am not sure if this was a deliberate design choice to up the difficulty or just an oversight, but I recall being very confused after some results showing I had missed a few honeypots, assuming they must be hiding under the flowers or grass.
BadBee boasts addicting gameplay, and I’ll give it that, for the first few levels, it can seem that way, especially for those of us who grew up on PopCap games like Peggle. Progression is quick, giving a swift sense of satisfaction upon level completion. I think this is going to appeal to a very specific type of gamer who wants something casual — it’s honestly a good game for children — but it isn’t going to be for everyone. Before an hour was up, I found the gameplay to be fairly tedious and repetitive, which can be well-suited for mobile games. For those looking for something more engaging when they sit down to play PC games, this may not be your pot of honey.
Check BadBee out on Steam.