Gargantuan PSVR release Golem’s digital launch lumbers to November 15 in Europe, November 19 in North America. Retail version makes its way to North America on November 22.
Those hoping to get their grubby mitts on the long-anticipated PSVR title Golem will have to wait just a bit longer. The game was originally slated to release digitally on November 8th in Europe, with a North American release planned to occur around the same time. However, publisher Perp Games has announced the launch has been ever-so-slightly delayed to Friday, November 15 in Europe, with a global digital release to follow on Tuesday, November 19.
The North American retail release, which was scheduled to follow on November 12, has also been delayed and will now occur on Friday, November 22. You can pre-order your copy here.
Initially announced in 2015 and developed by Highwire Games, a studio comprised of Halo veterans including acclaimed composer Marty O’Donnell, creator of the soundtrack for Halo and Destiny, and Jaime Griesemer, who designed both of those aforementioned titles, Golem puts players in control of Twine, an adventurous youngster who finds himself bedridden following a tragic accident. Despite his condition, Twine gains the ability to create and manipulate stone golems and observe the world through their eyes. The game features exploration set against the backdrop of a mysterious abandoned city and hard-hitting, one-to-one melee combat as you attempt to uncover the connection between the town and Twine’s family.
In case you missed it, check out the PlayStation Experience 2015 Golem announcement trailer below: