GUST Unveils Upcoming Atelier Raiza for PlayStation 4, Game to Launch this Fall

Yes, the image is supposed to be blurry


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Atelier Lulua may have just hit the West last week, but Atelier series developer GUST has announced that their next Atelier title is already in the works.

Originally reported on by Gematsu, the upcoming Atelier game, titled Atelier Raiza: The Queen of Eternal Darkness and the Secret Hideout will revolve around alchemist Raizalin Staud and her friends as they embark on a coming-of-age journey. Despite only just having been announced, Atelier Raiza has already had an extensive amount of information revealed about it thanks to an interview between Dengeki PlayStation and game producer Junzo Hosoi. You can check out the most important parts (of which there are quite a few!) of the interview below (translation courtesy of Gematsu):


  • “Development is led by Gust’s Nagano studio, with myself as the sole producer.”


  • “The concept itself was developed alongside Atelier Lulua. Full-blown development began around July 2018 at about the same time as Atelier Lulua.”


  • “For the concept, I wanted to depict a coming of age story of boys and girls. So the concept of this game is something like, ‘summer memories.’”


  • “The graphics are more realistic and have life-like proportions, which is a significant change from our visual expression on PlayStation 4 thus far starting with Atelier Sophie, but this time we are doing a complete overhaul.”


  • “We’re working hard on the visual side to depict summer memories and the new expressions we want to see.”


  • “We’re also trying to find a balance between photo-realism and ‘toon rendering’ using graphics we are capable of making.”


  • “There won’t be any romance, but there are some more or less bittersweet moments. They won’t develop into love though (laughs).”


  • “There are character episode and side story-like elements, but there won’t be any individual endings.”


  • “Development is simply difficult all around! (Laughs.) From here on it will be even more rigorous as we continue to polish the game to ensure it’s fun.”


  • “We chose Toridamono as character designer because he is able to draw appealing illustrations, but also because his art has a certain charm that’s unique to himself.”


  • “Raiza is a lively one! She is similar to Lulua in a way, but not as impulsive as her. She’s a lively child who really doesn’t know much about the world.”


  • “The three others aside from Raiza are her friends who she spends her time with. This is a story of these children growing up.”


  • “Toridamono really fixated on getting Raiza’s thighs right. There were even staff on the Gust side that followed his lead (laughs).”


  • “The catch copy (Bye-bye, Atelier. I will never forget this adventure.) is a reference to the Atelier in which Raiza and her friends spend their days, not a goodbye to the Atelier series.”


  • “The scenario is being produced in the way that we did Blue Reflection. The plot feels like it was written by Takahashi while coming up with it at Gust.”


  • “For the subtitle, we wanted to sound fresh and new, so our subtitle is made up of the game’s keywords.”


  • “For the music, we’ve asked for those charge of previous Atelier games, as well as new folks to create high-quality music befitting of the game.”


  • “Synthesis, gathering, and battle being the core three elements of the game has not changed.”


  • “For players, the feelings of familiarity and relief [in games staying the same] have gradually become a groove that haven’t been able to get out of, so this time there is big change at the core of the game.”


  • “Our goal is for Atelier Raiza to utilize all of our experience thus far, what makes our games interesting, and what we do best, while also challenging the game systems. Since we are evolving and revising various parts, I think it will be a game of considerable change.”


  • “Since both the story and systems are changing, some players might be dissatisfied, but we’re prepared for that. But this is the first step towards a new Atelier, so we want people to experience it.”


  • “We want to release it before it gets cold out. Development is currently 45 percent complete.”


Atelier Raiza is slated to release for PlayStation 4 (as of now) this Fall. What are your thoughts on this upcoming Atelier title? Do you think the intended differences between this game and its predecessors will be good for the series? Let us know in the comments below!

Starting out with nothing more than a Game Boy and a copy of Donkey Kong Land, Kenny has happily been gaming for almost his entire life. Easily-excitable and a bit on the chatty side, Kenny has always been eager to share gaming-related thoughts, opinions, and news with others and has been doing so on Hey Poor Player since 2014 and has previously worked with both PKMNcast and SCATcast. Although his taste in gaming spreads across a wide number of companies and consoles, Kenny holds a particular fondness for Nintendo handheld consoles. He is also very proud of his amiibo collection. You can also find him on Twitter @SuperBayleef talking about video games and general nonsense. Some of his favorite games include Tetris Attack, Pokémon Black Version 2, The World Ends With You, Kingdom Hearts: Dream Drop Distance, Yo-kai Watch, Donkey Kong Country 2, Super Smash Bros. for Nintendo 3DS, Kirby's Dreamland 3, Mega Man X, and Castlevania: Order of Ecclesia (among many others).

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