Wait, Katamari Damacy was originally designed on GameCube dev kits? It’s true, and that nugget comes straight from the horse’s mouth himself; by that, we mean creator Keita Takahashi himself. This is elaborated within L. E. Hall’s just-released book on the PlayStation 2 classic, which as we learn from an excerpt courtesy of Kotaku, all had to do with PS2’s notoriously difficult-to-develop hardware.
See, while Takahashi envisioned the PS2 controller for his upcoming brainchild, Sony didn’t exactly provide developers with much help: despite the complexities of its CPU “Emotion Engine,” the console’s documentation/development libraries were apparently outdated, and no development/software kits were provided under the assumption developers would simply figure it out. To work around this for the prototype, Namco‘s Katamari team turned to a different, more development-friendly console: the Nintendo GameCube.
Not much else was shared about GameCube itself, but we recommend checking out the rest of Kotaku’s excerpt (and the book, too!). Even if the game itself never saw release on Nintendo’s purple little cube, as they say, what goes around comes around — the HD port in Katamari Damacy Reroll is releasing for Nintendo Switch this December 7th.
Was Nintendo robbed in the Katamari Damacy prototype, or was PS2 the right home all along? Let us know in the comments below!