Little Dragon’s Café had 100% fewer dragons before Tomio Kanazawa became involved in the project
Aksys Games today kicked off a video series detailing the development of Little Dragon’s Café, the latest adventure from Story of Seasons and Birthdays The Beginning creator Yasuhiro Wada. Joined by Tomio Kanazawa, the director and writer of Otomate and Toybox Inc.’s otome visual novel 7’scarlet, Wada reveals a handful of nuggets about the game’s origins. Perhaps the most interesting one, however, is that the game almost didn’t feature any dragons at all.
“In the very beginning, Little Dragon’s Café wasn’t a game about dragons,” Wada began, “It was about the people who visit the café. People from all walks of life come and go… And in the middle of all that, you can feel the character’s emotions; good ones and bad ones. The end product we were aiming for was… how should I put it… This soothing atmosphere where you would feel good just to be there. But I think this game has something that can connect me with everyone else in the world.”
Sounds relaxing enough, right? Well, it seems that a serene game about the patrons of a restaurant wasn’t quite enough for the 7’scarlet creator, who was brought on to assist with the game’s development. “That’s not a ‘catchy’ idea, is it? I mean, I know what you’re trying to do there but… isn’t it a bit bland?” Wada recalls Kanazawa saying. This discussion led to the creation of what would ultimately be one of Little Dragon’s Café’s most compelling mechanics – the ability to raise and train your own scrappy red dragon.
Check out the full developer diary below:
Little Dragon’s Café is set to release on the Switch and PlayStation 4 in North America and Europe on August 28, 2018. We currently have Kenny working up a sweat in the kitchen. Be sure to stop back next week to check out his full review.