Hey Poor Podcast Episode 123: The Hey Poor Player PAX East Experience


It’s like a series of System Shock-esque audio logs from PAX.

album art for Hey Poor Podcast Episode 123: The Hey Poor Player Pax EAST Experience

This isn’t your usual Hey Poor Podcast. This week, we sent occasional investigative reporter and Hey Poor Podcast regular Jay Petrequin to the PAX East show floor, where he spent four days playing games until he wanted to die. His only communication with the outside world (besides, like, Twitter and Facebook and Skype and his phone and stuff) was a series of fascinating audio logs, which we have edited together into a podcast-like configuration suitable for your ears and home. Here you’ll find discussions of every game that mattered, interviews with the developers of some of the most exciting upcoming indie titles, tales of Shake Shack, and more!

(This episode also features Derek McCurry, Ron White, Tim LaMarque and Jesse Ure.)


Talking Points: MOTHERGUNSHIP, Project Warlock, Sinner: Sacrifice For Redemption, Final Fantasy Trading Card Game, Soul Calibur 6, Code Vein, Light Fall, City of the Shroud, Swords of Ditto, Death Garden, Trailblazers, Dead Cells, Sky Noon, Space Junkies, Ultra Space Battle Brawl, Brawlhalla, Just Shapes & Beats, Final Fantasy XIV, the Power Glove concert

As well as interviews with the creators of: Sky Noon, Guacamelee! 2, Sinner: Sacrifice For Redemption, Swords of Ditto,

And another interview with: Eric Knox, AKA eSeamus


Have a question or coded message for the Hey Poor Podcast? Send it to @LastSpaceMarine on Twitter or post on the forums!

The Hey Poor Podcast can be found and subscribed to on iTunes and Stitcher. In addition to the website, Hey Poor Player can be found in page and group form on Facebook and Twitter, creating Let’s Play and video review goodness on Youtube (which is where I normally lives), and playing away for your entertainment on Twitch.

I. Coleman
I Coleman believes that videogames are the most important, most fascinating, and most potentially world-changing entertainment medium today. When not saying dorky, embarrassing crap like that, I is a game designer, science fiction author, and former reviews editor for the now-defunct GamerSyndrome.com with years of experience writing for and about games.

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