Sky Noon Preview: Flying High

This sky probably is big enough for both of us, in fact

sky noon

Sky Noon has no doubt been the victim of some jokes about McCree from Overwatch, as the game’s title is a pun on what became the gunslinger’s catchphrase. Players of Overwatch and games like it might well have a fun time with Sky Noon, but will not find themselves in as predictable times as they might immediately think. Sky Noon is like a 3D Super Smash Bros. It also has grappling hooks.

In my round of Sky Noon, I quickly learned a bit about what is random and what is fixed in the game. The 3-on-3 match opened with players assigned random guns, all air-basedInstead of killing foes, the main objective in Sky Noon is to knock members of the opposing team off the map. The one thing not randomized is the grappling hook. Everyone gets one, and lord knows, everyone needs one. The grappling hooks help players swing around the map quickly. Although it took a moment of getting used to, I was swinging around like a cowboy Spider-Man in no time flat.

The trick to Sky Noon is knowing your own speed, as well as the blast of your guns. I sometimes found it difficult to actually get enough force on my opponents when using smaller pistols. One cool thing about the game was that the map I played on was very consciously designed for players to maneuver above and below players as well as around. It specifically reminded me of the Temple stage in Super Smash Bros. Melee, with it’s lower area that can become a pressure-cooker as easily as a place of respite.

Randomized weapons at the start of a match can mean anything. Maybe you get a weaker pistol with a rapid fire-rate, maybe a steampunk shotgun of some sort. But there are drops around the map that let players get another chance at weapons. Special weapon boxes are also around and can range from land mines to jetpack boots. Let that sink for as long as you need. Grappling hooks, crazy physics, and jetpack boots. You can imagine how that goes.

Sky Noon is headed to an open beta on PC within the next few weeks. Full release plans will become more concrete later down the line, based on how the beta goes. The game will launch with 5 multiplayer maps, with plans to release more after the game’s launch.

Jay Petrequin started writing at HeyPoorPlayer in the summer of 2012, but first got his start writing for It's Super Effective, a Pokemon podcast that happened to be a reflection of two of his biggest interests: pocket monsters, and making people listen to him say things.

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