In Immortal Redneck you soon realize you aren’t in Kansas anymore…
Whew boy! Ay howdy, have I got a game for you guys to sink your teeth into! YEEHAW!
Excuse the frankly offensive attempt at being a redneck, but once you play Immortal Redneck I guarantee you’ll be shouting expletives and yeehaw-ing to your heart’s content while you sink bullet after bullet into your foes.
Immortal Redneck’s story is pretty simple: travelling redneck manages to lose himself in Egypt, gets mummified for some reason or other and decides to shoot things in order to cope. Kinda.
Whatever, you’re not here for the plot, are you? I hope not otherwise you’re going to be disappointed.
No, while Immortal Redneck is lacking on the story front, its gameplay shines in a way that I never expected when I first picked it up to play.
Fun times all the time!
FPS, as a genre, has always been something that I’ve seen going stale rather fast. I’ve always enjoyed them up to a point before I get bored, so my surprise at actually being able to play for hours on end without getting even a little tired is, in my opinion, something to be celebrated.
The objective is to shoot up all your enemies and get to the very apex of the pyramid. Sounds easy, doesn’t it? Well… No, it isn’t easy at all. It isn’t fucking easy and what the actual fuck why is this game so hard?
Seriously though, fun is what Immortal Redneck is. It seems obvious saying that, you should enjoy most games that you review, right? That isn’t always the case, but I couldn’t describe this game in any other way. I had fun jumping from wall to wall, fun lining up my shots just right, fun with each new weapon I found…
The game is pure joy and nothing quite hits that home when you kill an enemy and you’re handed a weapon that shoots out hot potatoes. It felt very much like a Saints Row moment for me, another game that doesn’t take itself very seriously and still offers lots and lots of things for you to enjoy.
In this game, that enjoyable thing can be very diverse, but one of the features I loved the most while playing was how varied each floor was as you make your way up the pyramid. You see, Immortal Redneck has floors that are randomly generated and it’s pretty fucking awesome. The tension of not knowing what awaits you around the corner never runs out on you, it’s always there and it makes gameplay intense and thrilling no matter what weapon you have on you. There are also rooms that have mini-missions which entail you to do a certain thing in order to win the chests in the room. This can be a number of things, such as don’t shoot an enemy or don’t take any damage. Of course, doing these mini-quests are entirely optional, but giving up them means you give up on some sweet, sweet loot.
Speaking of sweet loot…
Scrolls can make or break you!
Scrolls in Immortal Redneck are either very helpful or are the worst thing you’ve ever come across, particularly if you’re playing the game for the first time.
For example, one scroll can make you collect more coins with each enemy you kill, which is pretty great. The next scroll you pick up can toss all but one of your guns (the maximum is four), making it near impossible at times to complete the room you’re in. I’d like to argue that these scrolls are completely unnecessary, but that’s just my bitter side talking because I’m salty that reaching the Apex is so damn hard. So, what I will say instead is that each scroll makes the game you play a little bit different, whether you want it to or not, whether you like it or not.
As I’ve hinted above, some are complete game changers. My personal favourite is one scroll that makes gravity turn like you’re on Mars, which is rather helpful if you’ve picked up another scroll that makes you lose half your health in return for two scrolls that both suck.
So the moral of this story: be careful what you pick up, for gods sake.
Too much of a good thing?
There’s a lot to unpack when it comes to Immortal Redneck.
It has a skill tree that helps you grow stronger, there are tons of options for you to choose from and it seems each time you play there’s something different around the corner. Is it just…Too good?
Turns out, no it isn’t.
While the game keeps everything nice and fresh there are some instances where everything just remains the same. One thing that really bothered me was how these rooms could be so beautiful and yet, at times, have nothing in them apart from enemies. Interactive wise it’s dismal as hell. The fact there are breakable pots and bits of furniture, but without a certain scroll there’s nothing in them, makes me wonder what the point was of including them.
Boss battles are also a bit of a nuisance. Not because they’re difficult, but the creativity in them is ridiculously lacking. After many floors of kicking enemy butt, you would expect something new so you could feel challenged. Sadly this is not the case for Immortal Redneck, and while one of the boss battles, Weryt The Disturber, uses the environment in order to knock you on your ass, the formula remains the same: shoot certain parts until dead.
Frankly, this lack of creativity at times was genuinely surprising as Immortal Redneck truly excels at most everything else. The skill tree, for example, is pivotal to the player’s progression and opens up different playstyles for players to enjoy. It’s, dare I say, creative!
So how Immortal Redneck failed to go beyond that sort of creativity is beyond me, I just truly wish they had.
Walk like an Egyptian
Whether you’re an FPS fan or not, Immortal Redneck is a game that you should take out of your backlog and try it out for yourself. It isn’t something that demands all your attention, you can take your time or just speed run it as best as you can. What’s more, if you’re looking for a challenge I honestly couldn’t think of recommending any other game than this one. Trust me, my controller is still feeling pretty bruised after me throwing it for the fifth time of me not getting up to that damn apex.
Regardless of difficulty, Immortal Redneck has a lot to offer and I think you’d be crazy to pass that up.
Final Verdict: 4/5
Available on: Steam PC, XBox One, PlayStation 4 (Reviewed); Publisher: Crema Games; Developer: Crema Games; Players: 1 ; Released: February 27th 2018 ; MSRP: $19.99/£16.24
Full disclosure: This review is based on a PlayStation 4 review copy of Immortal Redneck given to HeyPoorPlayer by the publisher.