Making a Splash
You’ve got to give credit to Dranya Studio for attempting something like Trianga’s Project: Battle Splash 2.0. Here we have a developer well aware of how popular shooters are, but also knows that not everything within FPSs are appropriate for players of all ages. Sure, there are tons of 12-year-olds playing games like Call of Duty. But is that kind of thing really good for them? Well… my opinion doesn’t really matter right now. But Dranya’s does! And it seems like their answer is a very clear “no”. So, what did they do instead? They built a game with all of the mechanics of a shooter, without any of the bloodshed. Thus, Trianga’s Project: Battle Splash 2.0 was born. And, as of this preview, it looks like they’ve been pretty successful thus far!
In most ways, Battle Splash 2.0 is like many other shooters out there. You form teams of up to 4 people, run around on a map, and shoot people There is one teensy, tiny, difference, though – no one dies. So, how do you make a proper shooter if you can’t mercilessly mow down your opponents with a barrage of bullets? Simple; just add water! Or rather, replace the bullets with water. That’s right, folks, Battle Splash 2.0, if the name hasn’t given it away, is a giant Super Soaker fight! But that doesn’t mean that you should take the game any less seriously. In fact, the water adds a whole new element to these seemingly harmless firefights (pun intended).
Battle Splash 2.0’s sniper rifles, pistols, and bazookas may work like the real deal, but there’s one thing that doesn’t – the ammo. Since this game makes a point of using aquatic ammunition, you can best expect that there will be plenty of splashing. And that splashing isn’t just for show, either. Battle Splash 2.0 makes the best of its nonviolent battle scenario by adding in (literal) splash damage. Because of this, every weapon has a chance to do extra damage – especially the heavier weapons.
Splash damage also comes into play with weapon modules. Battle Splash 2.0 may not boast the widest variety of weapons for players to choose from, but it (somewhat) makes up for the lack in quantity with quality. Each of your four main weapons can be customized with one of two modules. The first module for each weapon is essentially their “standard form”, with everything working as you’d expect it to. The second modules, however, are for players who want to specialize in splash damage. Due to the fact that they’re noticeably more gimmicky than their normalized counterparts (such as the water balloon turning into a “bouncing grenade”) they take a little bit of practice to get down, but are helpful if you can manage to do so. They aren’t anything over-the-top, but the variety provided by modules is still enough to spice things up a little bit.
The Right Girl for the Job
Your weapons aren’t the only choices that matter in Battle Splash 2.0 — the character you pick matters, too! Each of Battle Splash 2.0‘s four lovely ladies boast different levels of proficiency in “Wet Resistance” (which I’m assuming is defense), Speed, Strength, and Accuracy. While the difference in stats was noticeable to a certain degree, I can’t say that I saw a ton of variance between characters. After all, getting hit point-blank in the face by a blast of water from a high-powered rocket launcher is pretty much a guaranteed OHKO no matter how powerful the character launching the attack is.
Stats may affect characters somewhat, but what really matters are specials. Along with the four standard guns (well, three guns and a water balloon), each character also has a fifth, special tool at their disposal. And it’s these tools, more than anything else, that you’ll really want to base your character choice on. Personally, I liked Temiko’s turrets the best. They might not have the best range, there were a few times where they handily took care of some rather sneaky enemies which might have otherwise knocked me out. Really all of the characters play their part well, though. Quadra’s shield is great for creating cover, and Pentaga’s hairdryer (yes, seriously) has the ability to revive fallen teammates. So, regardless of who you choose, there isn’t a wrong answer. Just make sure that your team is balanced!
What Should we Play?
As of now, Battle Splash 2.0 has three different gameplay modes. The first, and what I would probably call “main”, mode is Team Free For All — a timed battle royale where players scramble to collect as many points as possible. As with most modes of this nature, the more opponents you KO, and the fewer times you get KO’d yourself, the more points you’ll build up. And, at the end of the round, the team with the most points wins. Simple!
Battle Splash 2.0‘s second mode is Team Tactics. Like Team Free For All, Tactics once again sees you pairing up into teams to take down your opponent. What’s different this time around? Well, you only get one chance. After getting KO’d, you have to sit out until the next round. Unlike Free For All, Tactics takes place over a series of short battles, with the winning team of each battle receiving a point. At the end of all of the battles the points are tallied up, and the team with the most points (once again) wins.
SBot Guidance, the game’s final mode, is a bit more interesting. The best way to explain it would be to tell you to imagine a game of capture the flag, except the flag is a giant robot who’s trying to “kill” you. Kind of crazy, huh? The point of SBot Guidance is to work together as a team to wear down the SBot down with your high-powered water guns, while making sure that you don’t get in the way of any of its attacks (if you do, you’re pretty much done). After blasting the SBot with water for a while, it will eventually shut down. The first person to touch it will “capture” it, thus reactivating it and making it follow them around. After you’ve captured it, just lead it to your home base. …While making sure that it doesn’t get deactivated again. …Or that you don’t get KO’d.
All-in-all, Battle Splash 2.0‘s gameplay modes are fun, but they’re a bit bare-bones. SBot guidance aside, there isn’t much that the game currently offers in term of mode variance, and the few maps which you can play all start to feel the same after a while. Still, if you can get past that, it’s pretty fun overall. I do hope that they add more to the game in the future, though.
Swimming in Potential
Trianga’s Project: Battle Splash 2.0. definitely has its good points. It’s a fun, family-friendly shooter that manages to be accessible while still demanding a certain amount of player competence. If I’m being honest though, I won’t say that I feel like it’s quite where it should be just yet. Things still feel like they need a little bit more fleshing out. But I will say that it’s pretty impressive so far. Trianga’s Project: Battle Splash 2.0 is swimming in the sea of potential; and I think that it will make it through to the other side just fine.