Rick and Morty: Virtual Rick-ality Review (PC)

More addicting than limited edition Szechuan sauce

Rick and Morty VR

Last year, Owlchemy Labs released Job Simulator on the Rift, Vive, and PlayStation VR. Judging from the title alone, you’d be forgiven if you thought the game represented the antithesis of what you’d want from your daily regimen of virtual escapism. However, contrary to its no-nonsense title, Job Simulator was anything but digital drudgery. It was an excellent little game that proved that even the most mundane of chores can be a joy when with the wonders of virtual reality. Now the team behind that surprise hit as returned to bring Adult Swim’s dynamic duo to the Rift and Vive with Rick and Morty: Virtual Rick-ality.




Rick and Morty: Virtual Rick-ality throws players into madcap mad scientist Rick Sanchez’s meticulously recreated garage-lab to explore its every filthy crevice. You’ll take control of a gleefully expendable clone of Morty and undertake a series of jobs. Things start out simple as your diligent clone is asked to do Rick’s barf-encrusted laundry, recharge batteries, and solve a number of puzzles to find the parts to repair his smut-laden computer. However, your tasks begin to get pretty ambitious when you begin to toy with Rick’s handy portal machine, which whisks you to environments outside of the garage. Before long you’ll be whisked away to the surface of Gromflom Prime, mowing down Gromflomites like a bargain basement Rambo with a pair of energy rifles, or floating high above the earth as you pick through the guts of an orbiting satellite.

Rick’s garage is a veritable archive of alien artifacts and gadgets from the television show. And it’s a joy to rummage through the environment, snatching up various bits and bobs to see how they work. There’s a real sense of satisfaction that comes with bludgeoning the smile off of Meeseek’s face with a swing of a spiked cudgel, or doing some impromptu booze-fulled target practice with a laser blaster. The garage is your oyster, and it’s great fun to Cronenberg up the place with the various toys that litter every surface.

The Combinator also offers plenty of laughs. This high-tech scanner allows you to meld any two items, which often ends with hilarious results. Fusing a carrot with a hammer creates what can only be described as the ultimate vegan sex toy, while mish-mashing a pile of poo with a bottle of detergent creates enormous, iridescent shit-boulders. You can even duplicate multiple Youseeks balls to create an army of clones who mimic your every motion. Go nuts!


Digging through the Glip Glops


If you happened to play the aforementioned Job Simulator, you’ll feel right at home here. Developer Owlchemy Labs has done a fantastic job of grafting that same rock solid foundation to Virtual Rick-ality. Interacting with the environment is a breeze thanks to the game’s superb use of Touch controls. And excellent motion tracking means you’ll spend very little time flubbing around trying to get your pair of disembodied mitts to do what you want them to. Even when digging deep into drawers or snatching items stacked high above the player, I seldom had any problems with controller tracking when interacting with anything in front of me. However, things could occasionally become a little unwieldy when you have to focus on characters or objects that are positioned off to your sides when playing with a two-sensor setup. This can cause some minor occlusion issues, but this happens very rarely. Thankfullyadding a third sensor into the equation alleviates the issue entirely.

Of course, Rick’s garage is considerably bigger than the cubicles and counters you occupied in Job Simulator. Virtual Rick-ality makes use of a simple teleport system to zap you between the three work stations located in the garage. Getting around is as painless as looking at a specific station and pressing a button.

Owlchemy Labs have consistently demonstrated their ability to craft comfortable, immersive, and wholly intuitive VR experiences, and Rick and Morty: Virtual Rick-ality is no exception.


Tiny Rick


It won’t take you long to wrap up Rick and Morty: Virtual Rick-ality’s main story. All told, you can see most of what the game has to offer in roughly two hours. But if you’re a fan of the series (and let’s face it, who isn’t?) you’ll find a short but sweet experience that’s filled to the brim with loving fan service. And even after the credits roll it’s still plenty of fine to fire up again just to mess around with the virtual toybox it provides. You can also go back to find all of the hidden cassette tapes that are scattered about, which offer some entertaining clips from Justin Roiland, Dan Harmon, and other members of the show’s cast.

If you’re hoping for a fully-fledged adventure in the Rick and Morty universe,  Rick and Morty: Virtual Rick-ality probably won’t scratch that itch. However, if you’ve ever dreamed of monkeying around in Rick’s garage and making a mess of things, the game delivers a well-crafted and often hilarious playground that does an amazing job of capturing the spirit of the series. If you’re a Rick and Morty fan and need your fix until the inevitable release of season 3 and have a Rift or Vive, this bite-sized experiment is for you.

Final Verdict: 4/5

Available on: Oculus Rift (reviewed) HTC Vive; Publisher: Adult Swim Games ; Developer: Owlchemy Labs ; Players: single-player. ; Released: April 20, 2017.

Full disclosure: this review is based on a Steam key of Rick and Morty: Virtual Rick-ality provided to Hey Poor Player by the publisher.

Frank has been the caffeine-fueled evil overlord of HeyPoorPlayer since 2008. He speaks loudly and carries a big stick to keep the staff of the HPP madhouse in check. A collector of all things that blip and beep, he has an extensive collection of retro consoles and arcade machines crammed into his house. Currently playing: Chorus (XSX), Battlefield 2042 (XSX), Xeno Crisis (Neo Geo)

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