Surreal Journey Through Mental Illness ‘Anamorphine’ Gets New Story Trailer

Explore the disturbing depths of mental illness in the latest trailer for Anamorphine


Anamorphine, developer Artifact 5’s upcoming adventure game deals with some heavy themes. The title explores the depths of  trauma, depression, and mental illness while telling a surreal and poignant story through dreamlike memories that artfully meld together to form the game’s gripping narrative.

Today the game’s developer released a new story trailer that shines a light on Anamorphine‘s blend of somber and surreal aesthetics and the imaginative dreamscapes you’ll explore when the game releases later this year. Check out the trailer below:

Here’s a brief rundown of the game’s story provided by the developer:

“Tyler, a young man in post-traumatic denial, revisits a succession of milestones that define his relationship with his wife Elena, who falls victim to an accident that robs her of her livelihood and emotional outlet. Tyler’s mental turmoil warps his past as he struggles to come to terms with his guilt and inability to help Elena when she quietly slips into depression.

Told with no dialogue or action button, Anamorphine’s narrative comes together through Tyler’s dream-like memories, contorting and bleeding into each other with his mental state. Will you confront the past and try to find a way to move on, or will you let it consume you?”

Hey Poor Player’s Nathan Terencio got to check out Anamorphine firsthand at GDC 2017. You can read his early hands-on impressions of this exciting adventure into the depths of mental illness here.

Anamorphine is planned for release later this year on PC, Xbox One, and VR devices.

Frank has been the caffeine-fueled evil overlord of HeyPoorPlayer since 2008. He speaks loudly and carries a big stick to keep the staff of the HPP madhouse in check. A collector of all things that blip and beep, he has an extensive collection of retro consoles and arcade machines crammed into his house. Before founding the site, Frank was a staff writer for the blogs Gaming Judgement and NuclearGeek.

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