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The 7 Most Memorable Moments In Resident Evil History

Join us as we ring in the release of Resident Evil 7 with 7 of the series’ most unforgettable moments.

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Horror fans, rejoice! Resident Evil 7: Biohazard is set to release in less than two weeks. To celebrate the occasion, we at Hey Poor Player want to share what we feel are some of the most memorable scenes in Resident Evil‘s history. Having gnawed through the remnants of the franchise’s 20+ year legacy like a flesh-hungry zombie chowing down on a juicy carotid artery, we’re left with seven macabre morsels to share with you.

So turn out the lights, crack open a beer, grind up some green herbs (if that’s your thing), and join us as we wax horrific over some of the survival horror series’ most defining moments.

Resident Evil – Who let the dogs out?

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While Resident Evil‘s zombies are no doubt the stars of the show, the series’ first real scare wasn’t from some poor reanimated Umbrella researcher. Instead, it came in the form of one hungry hound hell-bent on turning our STARS Bravo Team operative into twitching chunks of special forces-grade Alpo.

After walking down a rather nondescript hallway just a few rooms from the Spencer Estate’s grandiose main hall, players are greeted by a loud crash and flying shards of glass as a dog leaps through a window just steps behind the player. This pioneering jump scare was enough to make an entire generation of players leave nasty streaks in their RPD-issued underoos, and served as a chilling taste of what was in store as players explored the game’s sprawling, ghoul-infested estate and its surrounding facilities.

Sure, many of the enemies you encounter later in the game are considerably more scary than these four-legged baddies. But none of them – save for maybe the Hunter – make quite an entrance like this fiendish fleabag.


Resident Evil Remake – Fighting the crimson tide

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Look, I like redheads as much as the next guy, but these shambling psychopaths can stay far away. Originally introduced in the Resident Evil Remake on the Gamecube back in 2002, Crimson Heads completely changed the dynamic of the game, turning every zombie you choose to fight into a potential cannibalistic time bomb. You see, simply killing a zombie with a gun or a knife was no longer enough to bring them down for the count. You had to ensure you burst their noggin like an overly ripe watermelon. Failure to do so would result in these formerly slow and easily outmaneuvered ghouls into Crimson Heads. These enhanced zombies sported a pair of sharp claws that were perfect for lobbing your head clean off. And to make matters worse, they were fast too, able to chase down and chew the face off an unsuspecting player like Usain Bolt on a steady diet of bath salts.

Thankfully, each save room in the mansion had a limited supply of kerosene you could use in conjunction with your lighter to burn any corpses you’ve left littering the halls. However, each cask only contains enough to incinerate a  couple of bodies. And carrying a flask of oil and lighter also cuts into your limited inventory space.

That said, the way Crimson Heads upped the tension, turning every encounter into a fight-or-flight debate makes them one of the most original and terrifying enemies the series has ever seen. If Capcom ever decides to bring them back, players would be wise to stock up on gaming diapers to avoid any potential blowouts.


Frank has been the caffeine-fueled evil overlord of HeyPoorPlayer since 2008. He speaks loudly and carries a big stick to keep the staff of the HPP madhouse in check. A collector of all things that blip and beep, he has an extensive collection of retro consoles and arcade machines crammed into his house. Currently playing: Dodonpachi Dai-Ou-Jou (Arcade), Shovel Knight: Treasure Trove (Switch), Neo Turf Masters (Neo Geo)

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