Bound to Excite
Plastic creative director, Michael Staniszewski, took to Reddit today to explain to gamers how the PlayStation 4 game Bound is going to take advantage of the PS4 Pro’s extra horsepower via an update.
In his Reddit post detailing the benefits Sony’s new supercharged PlayStation 4 brings to the table the developer said, “I tried a couple of times to describe how our renderer works, but I believe that finally I found the best explanation …” Staniszewski continues, “On PS4 PRO we are rendering edges of geometry in 4K native with multisampling antialiasing and the inner parts of polygons are upscaled from 1080P. Since our game uses mostly geometry and does not rely on texturing too much, I think we got into sweet spot and now we have nicely looking 4K at 60 Hz.”
Plastic’s creative director continued, “I believe thou that most of you are waiting for the information about PSVR upgrade. We are rendering twice as many pixels than on regular PS4 in VR and adding extra effects on top of that. This makes our game super sharp, literally hitting the display resolution of PSVR headset.”
It seems the the blurry graphics of certain VR games can be cleaned up quite a bit by taking advantage the Pro’s enhanced abilities. Staniszewski then provided some images showing the new filters in 4K. They do look rather stunning!
Let us know what PSVR games you would like to see take advantage of the PS4 Pro’s extra power in the comments below.