Warhammer 40k: Dawn of War III’s newest behemoth is here
After months of the Space Marine’s Imperial Knight Solaria being in the spotlight, the time has finally come for the Eldar’s counterpart, the Wraithknight, to shine. A force to be reckoned with while in battle, these constructs are made from the Eldar’s signature wraithbone. Although they are massive in size, they remain quite agile on the battlefield.
The Wraithknight is equipped with two Heavy Wraithcannons and boasts impressive jumping capabilities, making it a united best suited for ranged combat. The Wraithknight is also capable of utilizing a focused beam attack and creating a distortion rift that can reduce enemy movement, which makes the Wriathknight a good support unit as well.
Falling in line with the rest of the Eldar units, the Wraithknight relies on Battle Focus, utilizing the provided health shield to help fend off damage suffered during a fight. This does mean however that, once the focus has been depleted, it will not be able to hold well against incoming attacks. Another downside to the Wraithknight is its susceptibility to being tied up by enemy Melee units if it is currently incapable of using its Jump ability. So long as a Wraithknight is supported by troops however, it is certainly a force with which to be reckoned within the battles of Warhammer 40k: Dawn of War III.
You can check out the simplified list of the Wraithknight’s abilities below:
- Jump – The Wraithknight jumps to a position. After landing, the Wraithknight will continue to slide forward for a distance, gaining increased weapon fire rate.
- Distortion Rift – The Wraithknight creates a distortion rift at a target position. The rift expands in a radius over time, pulling enemy infantry into it. Vehicles hit are slowed.
- Focused Beam – Fires a broad, long-range energy beam that deals damage to all enemies in a direction.