The world’s most adorable war rages on
Did you know that mushrooms could wage war? No? Well they sure can, and they’ve actually been doing it for quite some time now. On top of that, it looks like they’re pretty vicious when it comes to settling things on the battlefield, too. Since the release of the first Mushroom Wars all the way back in 2009, the fierce-yet-adorable groups of fungi have been at each other’s throats in an effort to claim total dominion over mushroom kind. Now, in 2016, Mushroom Wars is coming back into full swing with Mushroom Wars 2. Although not actually out yet, players were able to participate in a brief multiplayer Mushroom Wars 2 Beta between July 28th – 31st, and we here at Hey Poor Player were lucky enough to get an invitation to the party. So, how does Mushroom Wars 2 stack up so far? Let’s take a look!
Mushroom Wars 2, as was the case with its predecessor, is a real-time strategy game involving armies of adorable mushroom people engaging against one another in one war after another. Although the original Mushroom Wars had a variety of victory conditions, many of which will most likely return in the full sequel, Mushroom Wars 2‘s beta focused on one goal and one goal alone; total domination over your opponent(s). The gameplay is still quite simple and engaging, and focuses on taking over all given “bases” in a map by both wiping out enemy units while carefully managing your own. Once one player has claimed everything, the game is over; plain and simple! The “bases”, so-to-speak, come in three different varieties, villages, forges and towers, all three of which were in the previous title. Each of the three kinds of bases boasts their own special contribution; villages create units, towers attack nearby enemy units, and forges strengthen units. Each of the three bases can also be strengthened, by spending a certain amount of units, in order to boost its abilities. Because of this, unit management becomes quite important; you’ll want to boost every base you have as quickly as you can, but always be sure that you have enough units in said base to fend off any attackers. After all, an upgraded base is useless to you if it isn’t yours any more! Although the overall Mushroom Wars formula has been, and continues to be, astoundingly simple it is that very simplicity that allows for players to easily pick up and play this kind of game.
Now, let’s move on to the actual units themselves. Taking over each and every base on the map is the way to win, but how exactly do you go about doing that? Well, rather than having a set durability, a base’s HP is dictated by the number of units currently inhabiting it. Bases are taken over when the “HP” of the base hits zero. How do you reduce the HP of enemy bases? Simple, you send some of your own units on over! Units aren’t just for Rather than featuring various kinds of units with different specialties, every unit is a basic foot soldier with no unique abilities to speak of. Sending over 10 units to an enemy base will cause 10 damage; a very clean and precise method. Because of this, victory relies almost entirely on strategy rather than using sheer force to overwhelm your opponent. Victories within the game are generally pretty hard-won due to the constant unit management, so coming out on top always leaves quite the feeling of satisfaction.
Mushroom Wars 2 is a sequel, so it’s got to have some neat new features that set it apart from the original Mushroom Wars, right? Right! While several new features have been mentioned, such as new kinds of single-player campaigns, and new tactics to employ during combat, the Mushroom Wars 2 beta focused on perhaps the upcoming game’s most important new feature; the ability to choose Heroes. Heroes, as many of you could probably guess, add the ability to use special skills during combat. The skills vary depending on which Hero you choose, and include such things as being able to power up your own units temporarily, incinerate groups of enemy units, and even freeze an enemy’s base solid for a time being, rendering it entirely useless. Although only a handful of heroes were able to be chosen during the beta, each of them pleasantly boasted skillsets that differed quite a bit form one another. Because of this, players can more easily find a playstyle that suits them. While the primary objective of the game still focuses on unit management and base capturing, it’s nice to have a little bit of leeway thanks to the nifty tricks that your chosen Hero has up their sleeve. It will be exciting to see how things develop when the final game is released, and all of the Heroes become playable.
Mushroom Wars did quite well for itself upon its release, and if the recent beta is anything to go by, Mushroom Wars 2 will just improve upon the already-solid original. With a slight graphical polish and a very smooth frame rate thus far, things are looking nicer (and perhaps more adorable) than ever, and the addition of Hero characters adds an all-new element to combat without breaking anything or making any sort of drastic changes. The Mushroom Wars 2 beta was quite the enjoyable taste test, and I’m quite sure that the full course will only be better.