Guest Written by Jay Petrequin
Hey, Jay Petrequin here to help Caleb in a moment of Not Liking A Game As Much As I Do. When I
played Severed for review a few months back, I didn’t really know what to expect out of Drinkbox
Studios’ second Vita adventure. What I got was one of the coolest games to make real, substantial use
of the Vita’s touch screen. The simple act of cutting enemies down and figuring out the ways in which their character designs are planned with free-directional swiping in mind is insanely engaging in Severed. I had a habit this past Spring of playing the game in the hall while waiting for a class, and I think I scared a few classmates with my own fervent joy at slicing dudes down. It also helps that the enemy and world design comes together in a really fluid way, creating a sort of netherworld that doesn’t seem to draw too heavily on any one real-world point of reference. If you want something that utilizes some of what makes the Vita unique, all while balancing strategy and engaging combat, look no further than Severed.