Get yourself OKHLOS to the Gods
If you’re like me and sit around thinking about the point of existence, you struggle to find answers. As long as I’ve been able to understand my own mortality, I’ve found many of solutions to my problems were in video games. Thankfully, developers Coffee Powered Machine and Publishers Devolver Digital have summarized this entire train of thought in a single game.
Feast your brain on OKHLOS, a deeply enriching study on Greek philosophy. In OKHLOS, you play as an unnamed philosopher leading an angry mob against the Gods who have shown no sympathy for humanity. Naturally, the best way to deal with them is gather some forces and smash everything in your path.
OKHLOS is pretty simple. You control your angry mob with mouse/right stick/other keys/US mail, and have a main philosopher controlled separately. You must remain close to one another, and in order to survive it’s best to keep a close watch on your main philosopher. Once all your philosophers die your mob scatters and its game over. Aesthetically, the game uses 8-bit characters on top of 3D rendered buildings and surfaces. The levels are filled with everything from trees, tents, all kinds of buildings, animals, etc…all destructible.
The levels are all procedurally generated, but have similar mechanics. In order to move forward you need to guide and swing your mob at everyone and everything standing in their way. There are different types of units to pick up that make your mob better at attacking, defending, and specific units to carry the items. Like most rogue-likes, there are upgrades that come by way of named philosophers. Between each level segment, you can trade out and “buy” these upgrades by exchanging units of specific types. The more destruction you cause the more unhinged your mob becomes, and when you max out you can destroy all the structures in a given area. At the end of every level there’s a god waiting to be smashed. Smash the buildings, smash the soldiers, smash the god, move forward, got it? Good.
The game has advertised itself as being similar to Pikmin and Rampage, but I’ve never played Pikmin, so I’ll be a cool guy and name drop that swinging a mob reminds me a lot of Kirby’s Mass Attack. The mob may not be as adorable at eight Kirbys but at least you can wreak far more havoc on a city while preparing to punch Apollo in the face?
No, I don’t really think the answer to our mortality is to kill gods and smash buildings, but it’s a great way to let off some steam. OKHLOS will be out this summer for PC, Mac, and Linux.