Supergiant Announces Pyre with Fire-lit Reveal Trailer

Pyre looks to be taking Supergiant’s signature style and music, and couple them with team-based gameplay. In purgatory.


Caelondrians and Cloudbank citizens alike, rejoice; indie developer Supergiant has released the first bits of information on their next game, Pyre. Set for a release on PC and Playstation 4 in 2017, Pyre is one part the visual style and sound design that has made Supergiant such a cult sensation, and one part team-based RPG.

According to the information currently available from Supergiant’s own websitePyre is a story about a group of exiles trapped in a mystical purgatory called the Downside. All three want freedom – as just about anyone would, I suppose – and know that there is only one way to get it. Players will guide the trio across their vast, mystical purgatorial realm as part of a grand and ancient competition, fighting other equally desperate, equally salvation-hungry exiles for the path to freedom. Gameplay is still not a realm of much clarity, but what the trailer shows is fast-paced and, something new to Supergiant’s game design repertoire, arena-focused.

Also, it is very important that you know that one of the main characters is a dog with a moustache.



In Pyre, you don’t just control the band of exile warriors; you stand among them. The game begins with the player character revived and saved from near-death by the masked exiles, only to fall into their company and begin a journey with them across Downside. These exiles want freedom, but also more; they want answers as to the true origins of the Rites that demand they must fight for their freedom. Along the way, players will meet all sorts of inhabitants of Downside, from those still eager for escape to those who have resigned themselves to living out the rest of their days in this mysticism-infused purgatory.

Pyre is coming to Playstation 4 and PC in 2017. More as it comes, for all those hungering for Supergiant’s next visually stunning adventure.

Jay Petrequin started writing at HeyPoorPlayer in the summer of 2012, but first got his start writing for It's Super Effective, a Pokemon podcast that happened to be a reflection of two of his biggest interests: pocket monsters, and making people listen to him say things.

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