Tales of Symphonia is now live on Steam… along with a slew of problems
Bandai Namco’s highly praised RPG “Tales of Symphonia” released today on Steam, and caused quite a stir; just not in the way that the company had hoped for. Originally on the Nintendo Game Cube, and then later ported to Sony’s PlayStation 3 (along with a PS2 release in Japan), one would have assumed that this now almost 13-year-old RPG would have had everything together; unfortunately that was not the case.
Tales of Symphonia PC was released with a slew of problems, some unique to this brand-new version, that rendered the game nearly-unplayable for those playing. Below is a list of all of the problems that have shown up this far (courtesy of NeoGAF user Chairmanchuck):
* Locked 720p resolution
* Incomplete and broken translations
* Locked at 30 FPS (although some users have reported getting it to 40 FPS)
* Brand new typos unique to the PC version
* Uses PS3 and Xbox button icons at the same time
* Random crashes
* Only six save slots
* Opening the config and save menu can take 30 seconds to load
* Uses DRM called VMProtect that creates a new “.exe” file every time the game starts
David, AKA Pudgyboi, acted as a representative for Bandai Namco, releasing a statement on the Steam discussions page addressing the issue on behalf of the developer.
“Thank you all for your comments and concerns regarding the current status of Tales of Symphonia for Steam. BANDAI NAMCO Entertainment America Inc. is aware of the various issues affecting gameplay and our production team is working to make sure that these matters are addressed.
Fixes have already begun rolling out; expect to see continous improvements moving forward with the title. We’ll continue to post updates on this board when they are available. Thank you for your continued support for the Tales of franchise.”
With the heat already on Bandai Namco for its botched release, we can only hope that things get better from here on out.