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Mighty No. 9 Delayed For The Third Time

Keiji Inafune blames network bugs for latest Mighty No. 9 delay

Mighty No. 9

Keiji Inafune has explained the reasoning behind the third delay of Mighty No. 9 on the game’s Kickstarter page.

Inafune states, “The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.” He also says, “the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.”

Inafune attempts to soften the blow by saying that he wants to make sure everything is ready before unveiling a new release window, and “Spring of 2016,” is mentioned.

“For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more,” Inafune continues. “We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.”

The original release for Mighty No. 9 was September 15 in North America and in Europe on September 18, of 2015. After an initial delay, the game’s release date was then pushed to February 9 in North America and February 12, 2016 worldwide.

Being that the game has only been in production for two years and was initially funded back in September of 2013, delays are to be expected. It’s a shame that the growing marketing trend appears to be announcing a projects release date, before any work has even started. Are you looking forward to playing Mighty No. 9? Did you Kickstart the game? Let us know in the comments below.

 

Gary is a sarcastic asshole, who sometimes writes things for Hey Poor Player. He dreams of fire, chains and demons. Some people call these nightmares.

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