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Star Fox Zero Delayed to 2016

Fox McCloud’s latest adventure barrels rolls into the next calendar year.

star fox zero

 

It’s a weird time to be a Nintendo fan at the moment. The company made inky waves with Splatoon over the summer, along with this weeks’ release of Super Mario Maker. However, their lineup for the rest of the year has been virtually nonexistent, save for two major Wii U titles. The first, Xenoblade Chronicles X, is still slated for a release in early December. The second, the anticipated Star Fox Zero, is sadly getting pushed back to a 2016 release.

The news came from a statement made by Shigeru Miyamoto today, on Nintendo’s official Facebook page:

“We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.”

Star Fox Zero has been known to be in the works since last year, but was officially unveiled this year at E3 2015. Promotion has even gone far enough that you can find promotional images for the game at the register of your local Gamestop, indicating that this pushback was truly unintended by Nintendo. The game is now planned for a release in the first quarter of 2016, joining the elusive Zelda U in the haze of next-year vaguery. How this will effect next year’s discussion of the future of the company with the NX remains to be seen.

Miyamoto also issued an apology to those disappointed by the game’s delay:

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64,” he said. “All the members of the development team are doing our best so that the final product will not betray your expectations.”

Jay Petrequin started writing at HeyPoorPlayer in the summer of 2012, but first got his start writing for It's Super Effective, a Pokemon podcast that happened to be a reflection of two of his biggest interests: pocket monsters, and making people listen to him say things.
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