GoldenEye 007’s original tracks sounded like an entirely different game
While the Nintendo 64 was certainly a 3D powerhouse for its day, Nintendo’s “Reality Engine”- fueled console’s tunes fell decidedly flat compared to its contemporaries. Unlike the Sega Saturn and Sony PlayStation, which made use of more spacious CDs, Nintendo decided to cram their 64-bit software into the limited confines of cartridges. This all but ensured the audio quality of many releases on the system took a bit of a hit to make everything fit.
One game that certainly suffered for this was GoldenEye 007, developer Rare’s pioneering console FPS that solidified the N64’s place as a fixture at parties for years after the game’s 1997 release.
Recently, Youtuber VideoGameTracks uploaded the uncompressed version of game composer Grant Kirkhope’s soundtrack for the game, and the difference in quality is astounding. Toss on your headphones, pour yourself a martini (shaken, not stirred) and give it a listen below:
If you’re looking for a particular track from the game, you can use this tracklist below to find your desired cut.
1 – Severnaya Bunker [0:00]
2 – Frigate [04:58]
3 – Antenna Cradle [08:32]
4 – Statue Park [12:45]
5 – Perimeter [16:42]
6 – Archives [22:22]
7 – Streets [24:20]
What a difference some added storage space makes. So, what do you think of these uncovered tracks? Be sure to sound off in the comments section below.