Sega sets the stage with new details on their upcoming idol rhythm game
When Hatsune Miku, Kagamine Rin, Kagamine Len, Megurine Luka, MEIKO, and KAITO take center stage in Hatsune Miku: Project Mirai DX this September, there will be 48 full-length songs to play through – but that’s just a fraction of all the gameplay packed into the upcoming Nintendo 3DS rhythm game.
For the U.S. release, the songs in Project Mirai DX are fully rendered in Miku’s 3-D Nendoroid style, allowing players to customize their characters, or even swap them out in songs. One of the game’s special features is being able to change the character who performs a particular song – if you account for the additional vocal tracks, the playlist balloons up to 79 songs in total.
Project Mirai DX blends traditional rhythm game elements with companion-based events, simple creativity tools, and sharable customization. During rhythm gameplay, players can customize the size, color, and even behavior of the rhythm icons, so as players get more comfortable with higher difficulties, they can adjust the display to fit their play style.
Hatsune Miku: Project Mirai DX also features a new Theatre Moode. This mode lets players to take a break from the button-tapping action of the game and check check out their own performances. The videos are completely browsable, allowing players to skip to their favorite parts of a performance, as well as make playlists of their favorite songs. It’s even possible to create scrolling messages on the videos (a la Nico Nico Douga), which can be shared via StreetPass, and updated via SpotPass. Theatre Mode also has “Jam Along” mode, which lets players interact and add their own sound flairs to songs.
Hatsune Miku: Project Mirai DX will be basking in the limelight when it launches on the Nintendo 3DS September 8, 2015. Stay tuned for more details on the game as its release date approaches.
For a closer look at Hatsune Miku: Project Mirai DX, check out the latest screens from Sega in the gallery below: