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Words with Serfs: Dictate History

If you were given god-like powers and a smattering of polygonal subjugates, what kind of leader would you be? A benevolent king who lords over his populace, or a sick anarchist whose only drive is to sew discontent and chaos?


I’d probably just steal all the food from the poor people and tell them that the wealthy aristocrats took it for a big gala. Then I’d arm the impoverished with the upper class’ weapons and watch what happens as they tear each other apart.

This is the general thinking behind Crest, a new independent God game from Eat Create Sleep about indirect control and enforcing your will through decrees. It revolves around what the developers are calling an “engine for making history,” meaning that the effects of the commandments you issue will echo for many generations. People might remember that one time their ancestors didn’t have any food because you told them to stay home, and they’ll get mad, or something.

I’m always up for new god games. I recently completed the last few challenges in Reus, and I played an incalculable amount of Black & White and Dungeon Keeper. While the latter is technically not a god game, it does have a bunch of systems for indirect control which seems to be what the developer is going for.


Crest is currently on indiegogo and even has a playable prototype on Windows, mac, and linux. They’re asking for $20,000, which isn’t really a lot. They’re also on Greenlight!

Adam has a penchant for strong, minority opinions, and loves Mass Effect, JRPGs, and the Warriors games -- sometimes perhaps a bit too much. He will defend Final Fantasy XIII to his grave, and honestly believes people give Dragon Age II too much flak.

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