Monolith Soft broadens their borders with Xenoblade Chronicles X.
2011’s Xenoblade Chronicles was something akin to a masterpiece of a modern JRPG. Trading tired, conventional mechanics for innovation in gameplay, story, and presentation that wowed gamers, (and continues to today) Xenoblade had something special. Part of that uniqueness came from the game’s huge and exciting world; one built entirely upon the bodies of two impossibly massive giants frozen in time. Exploring the vast forests, mountains, plains and more that the Bionis and Mechonis had in store was what made the game such an amazing experience.
Fast forward to now, and a sequel to this new classic of a game is in the works. Xenoblade Chronicles X is getting a rising push in promotion by Nintendo, who are hoping for it to be a pretty big system-seller once it hits Wii U next year. One of the most unique changes from the first Xenoblade to this new game is the inclusion of mecha. From the trailer, we can tell that science and technology have changed vastly since the ending of the first Xenoblade, and piloting a giant mech through the expansive world around you changes things. As such, Monolith Soft president Tetsuya Takahasi had this to say in an interview with Edge:
Vehicles are called Dolls. They are 5 Times larger than a person. So to get the same feel asXenoblade Chronicles, the map would need to be 5 times bigger. The game world in X is in fact even bigger than that.
Imagine that. take the two complete worlds that the Bionis and Mechonis of Xenoblade Chronicles created, and multiply it by five. It’s great to hear that piloting a giant robot won’t make the world feel any less vast and promising. Here’s hoping they can fill every inch of the new world with fantastic, beautiful, action-filled content. If you haven’t looked into Xenoblade Chronicles X yet, do yourself a favor today.