Hands-on with Tormentum: Dark Sorrow
What if you woke up inside of a jail cell which, in turn, was located inside of H.R Giger’s brain with neither an item in your possession nor a memory in your mind? Well, that’s how the demo of OhNoo Studio’s newest point-and-click game Tormentum: Dark Sorrow begins. Right off the bat, the player is subjected to a cornucopia of disturbing yet masterfully-drawn images in the form of the game’s scenery. It was OhNoo’s intention from the very start to create an atmosphere for the game in which players would feel both a sense of wonderment and horror, as they traveled through the game’s many locations. Of course, this being a demo, players were only able to see a handful of such locations. Honestly, in my opinion, the few rooms that were shown were enough to get the point across that this game was definitely going to be a wild one. For those who have not played the demo or seen any of Tormentum’s artwork, imagine the Dark World from either Darkseed games; unique, twisted, mysterious, and ultimately horrifying. The demo did a phenomenal job of making me simultaneously want to both stop and admire the surrounding area, and get out of where I was as quickly as possible.
Artwork aside, the gameplay itself was very enjoyable. While only a small handful of puzzles were available, I felt as though they were enough to convey a sense of what the game was all about. The demo did a nice job of showcasing the various types of puzzles and mysteries that the player would need to solve, while still making sure that they were fun. Items that were hidden were not hidden in such a way that the player would never be able to find them without clicking on every inch of the screen. In fact, the game seemed to shy away from hiding items in crazy locations and opted for a more “in-sight, out-of-reach” setup. There were several instances where you could see an item that was clearly of great importance, but could not immediately reach. The game, instead of giving you easy puzzles with difficult item locations, challenged you to use your brain every step of the way. The difficulty was just enough to make you think for a few minutes, and certainly never brought about any periods of extreme frustration. Every puzzle solved was fun and definitely felt worthwhile.
The demo was just that; a demonstration of the game. While it was not very long, the small bit of gameplay available for Tormentum: Dark Sorrow was more than enough to get me hooked (as if I weren’t already). Keeping up with developer news as they released information on Tormentum was exciting in itself, but now that I have actually experienced what the game will be like I must say that I am incredibly excited for its release. The combination of what I have seen, heard, and, now, played for myself have done nothing but shed the game in a positive light. If you look at how their Indegogo crowdfunding project has been going, you’ll also see that I’m not the only one. OhNoo has done a great job with hyping up the game and getting gamers excited to play it. But, hey, don’t take it from me. If you’d like to read up on what OhNoo Studios has been doing with Tormentum, or if you’re interested in playing the demo for yourself you may do so here: