Miyamoto downplays claims Wii U Zelda is an “open world” adventure
Those of us who let our heads heads get filled with visions of exploration on a Skyrim scale when Nintendo announced at E3 the upcoming Wii U Zelda title would be an open world adventure may want to dial or expectations down a notch. In a recent Q & A session between Nintendo and its investors last week, The Legend of Zelda creator Shigeru Miyamoto appeared to backpedal somewhat on the statements made during Nintendo’s E3 presentation.
“We have already announced that we are now developing the next title for the orthodox “The Legend of Zelda” series for Wii U, and that it will be an “open world,” as announced at E3. I prefer not to use the generally used term “open world” when developing software, but we used this term in order to make it easier for consumers to understand.”
The legendary developer still feels confident about the size and scale of the next adventure in Nintendo’s long running flagship adventure series.
“This term means that there is a large world in which players can do numerous things daily.” adds Miyamoto. “In the traditional “The Legend of Zelda” series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, “I’m already halfway through the game,” while other players may think, “I still have half of the game to play.” We are trying to gradually break down such mechanism and develop a game style in which you can enjoy “The Legend of Zelda” freely in a vast world, whenever you find the time to do so.”
While it’s unclear what this new casual sounding approach entails, we’re eager to see what Nintendo has in store for us when the game lands on the Wii U, presumably next holiday season.