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Real-Time Card Game The Regret of Vitrerran Shows its Hand

Dual-Wield Software is aptly named, as a two-man indie studio working out of Minnesota. Their project, The Regret of Vitrerran, has made big strides in its year-and-a-half of life, going from a small phone game to a full PC title with a lot of ambition. The game as it stands now is still expanding, and is eve planned to include DLC post-release.

On the continent of Vitrerran, nations of redwall-esque animal folk have spent generations fighting over insignificant issues. Lest this cycle continue forever, a group of magic-users come together to create a system of portals, uniting the kingdoms for trade and commerce, with teh hopes of promoting peace and prosperity. But when the portals are opened at last, they don’t open up to other parts of Vitrerran, but a invading force of monsters from somewhere else entirely.

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So what kind of game is The Regret of Vitrerran? With this game, Dual-Wield Software hopes to reinvigorate and change the genre of TCG-based video games. The game is card-based, but acts in real time. Players will maneuver around a battlefield in time with their opponents, while also managing two different grids on which to play your cards. Vitrerran takes the planning and strategy that goes into any card game and adds reflex and quick thinking to the mix. You’ll still build a deck and plan ahead, but knowing when to use what in the heat of a real-time battle adds a whole new dimension.

Vitrerran has expanded greatly in its development thus far, and boasts four campaigns with eight central characters. With a character-driven story, hundreds of cards to collect, and large-scale DLC planned in the future, The Regret of Vitrerran is an ambitious title with a lot of promise. For those of you hot off the heels of Hearthstone and looking for the next big thing in card games, or for the wayward TCG player who has just never found satisfaction in any card game-based video games, keep an eye out here and at Dual-Wield’s official website for more on The Regret of Vitrerran.

[author] [author_image timthumb=’on’]http://www.heypoorplayer.com/wp-content/uploads/2012/07/011.jpg[/author_image] [author_info]If danger had a face…oh, if danger had a face. Jay started writing at HeyPoorPlayer in the summer of 2012, but has always been a writer, be it in the form of articles and reviews here at HPP or in that of fiction and articles written over at PkMnCast.com. Jay has been a gamer from a young age, first finding his legs on a GBA and a copy of Pokemon Sapphire. He enjoys a game with a strong narrative and art design, but also appreciates the retro stuff from before his time. Jay also has a passion for comics, movies and anime. He likes to yell a lot on his Twitter @extremesalsaing, which is only the coolest twitter in town. Favorite games: Okami, Bioshock, Shadow of the Colossus, Xenoblade Chronicles, The World Ends With You, Pokemon Emerald[/author_info] [/author]

Jay Petrequin started writing at HeyPoorPlayer in the summer of 2012, but first got his start writing for It's Super Effective, a Pokemon podcast that happened to be a reflection of two of his biggest interests: pocket monsters, and making people listen to him say things.

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