Kickstarter Watch: Legend of Iya by Darkfalzx


Legend of Iya by Darkfalzx

Have you ever sat their playing your favorite 2D Metroid or Castlevania game and thought, “you know what this needs? More Indiana Jones, but with cyborg animals”? I’m sure you have. Who hasn’t? Well, one-man development team Darkfalzx certainly has, and he’s spent over a decade trying to do something about it. After a long road of blood, sweat and tears, he now presents you the final product, Legend of Iya.

Legend of Iya is one of those labor-of-love projects that are kind of inspirational to hear about. The project began in the days of the 8-bit, and has been  tinkered with and improved for years upon years since. The eventual apex of this evolution is a visually striking game reminiscent of 16-bit and 32-bit games, with a Metroid/Castlevania-inspired world structure. You play as a girl who finds herself lost in the woods, only to discover that she may no longer be in her own world. Everything that has been shown so far mixes lush exploration with combat against some truly inspired enemies and melee-based combat with a ton of power-ups and abilities to be unlocked. Everything about this game leaks effort. Exploration and combat are emphasized by a gorgeous snes-esque visual style and some truly inspired design choices.


Yes, that is a mammoth with minigun tusks and a giant mecha-serpent. Yes, both of those concepts are as cool as they sound.

I find myself at a loss to say much more, because this is one of those projects that you really have to see in motion to get into. Watch the video and check out all of the art, and you’ll see what makes this game special. You’ll see screens from the game’s original ZX Spectrum iteration, and much more. Darkfalzx even offers a reward tier that gets you a reprinting of an old comic he made about the game in his youth.

Legend of Iya’s kickstarter page can be found here, where you can (and should) find out more about the long, twisting journey the game’s creation has taken. You can also follow the game’s dev blog here, and the project can also be found on Steam Greenlight.  All truly great things take time, and this game has certainly had plenty of that, so go over and give it the love it is long overdue for!

Jay Petrequin started writing at HeyPoorPlayer in the summer of 2012, but first got his start writing for It's Super Effective, a Pokemon podcast that happened to be a reflection of two of his biggest interests: pocket monsters, and making people listen to him say things. Jay is still making people listen to him say things to this day, as an editorial and review writer, regular co-host on the Hey Poor Podcast, and occasional Fun Video Dude. He's also Hey Poor Player's managing editor, meaning he has a captive audience whenever he wants it. He promises to use this power only for good. Favorite games: Okami, Shadow of the Colossus, Xenoblade Chronicles, The World Ends With You, Bastion, Pokemon Emerald

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