Ah, A Hat in Time. I’ve been very excited about this game since the moment I discovered it a few months ago. It’s a collect-a-thon platformer, and it reminds me a lot of Banjo-Kazooie, which is exactly what they are aiming for. Gears for Breakfast, the geniuses behind the game, wanted to make A Hat in Time in the spirit of some of the best games on the Nintendo 64, such as Banjo-Kazooie, Super Mario 64, and Ocarina of Time. To quote Gears for Breakfast:
Like many of you, we grew up with those games and became fascinated by their huge magical worlds. We want to re-create that feeling of exploration and excitement. Many modern titles simply don’t have the same magic and wonder as games from the 90’s – we want to change that!
As the player, you take the role of Hat Kid, and your job is to collect all the time pieces to put them back together. Of course, you do have an evil foe to challenge, and that is none other than Mustache Girl! She wants to use time for evil, and it’s up to Hat Kid to stop her. Not only does our heroine have a wide selection of platforming abilities, such as wall jumps, double jumps, and slide, but she also wields her trusty umbrella that gives her a wide range of abilities.
Everything we had seen so far was done on a $0 budget, which even with that little, what was done was great. So Gears for Breakfast turned their heads towards Kickstarter, to let fans help out and get a stuff back in return. Their original goal was $30,000, with five stretch goals. The turnaround was astronomical! A Hat in Time reached its goal within 48 hours. The development team didn’t even think they would get close to their original goal, but a month after the game was put on Kickstarter, the game earned $296,360! Almost 1000% of their original $30,000 goal.
As for stretch goals, they earned them all, including additional ones added over time. One notable stretch goal was the $150,000 goal, where Grant Kirkhope, the composer behind Banjo-Kazooie, agreed to do a tune. Of course, not all of that extra money would go towards Mr. Kirkhope, he was simply proposing a tune if they did make it that far. After they hit $200,000, Grant agreed to write a tune for every addition $15,000 the game earned. With $296,360 funded, Grant Kirkhope will be doing a total of seven tunes for A Hat in Time! Other stretch goals include New Game+, a Voice Mumble option (like how Banjo-Kazooie characters talk), and even a Spaceship Hub for Hat Kid.
A Hat in Time had many reward tiers available for fans of the game, and I personally loved every one of them. I wish I could have contributed more then I had (especially to create a in-game NPC, it would have been a Knight with Ruby armor). Some of the rewards I snagged include a glow-in-the-dark t-shirt featuring a ghost from the game’s second level, and even two physical copies of the game, which are themed like a Nintendo 64 game box. I also get an Alpha version of the game, and even my name in the credits. One of my favorite rewards is an exclusive in-game hat, that looks vaguely similar to the hats of a certain set of Italian plumbers…
A Hat in Time was a very successful Kickstarter, and I’m sure we’ll see more in the future from Gears for Breakfast. Currently, they are looking for a publisher to get the game on the Wii U’s virtual console, since Nintendo is what inspired them to make this beautiful game.
If you are looking to help out with the game even though the Kickstarter is over, then please vote for it on Steam Greenlight. In order to get the game approved on Steam, they must make it to the top ten, and they still have a bit of a way to go.
What do you like most about A Hat in Time? Leave a comment down below!