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	<title>Hey Poor Player</title>
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	<link>http://www.heypoorplayer.com</link>
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		<title>New NES release: Dragon Feet to Trample TooManyGames</title>
		<link>http://www.heypoorplayer.com/2012/04/new-nes-release-dragon-feet-to-trample-toomanygames/</link>
		<comments>http://www.heypoorplayer.com/2012/04/new-nes-release-dragon-feet-to-trample-toomanygames/#comments</comments>
		<pubDate>Sun, 15 Apr 2012 18:09:11 +0000</pubDate>
		<dc:creator>deadpixels</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://www.heypoorplayer.com/?p=1450</guid>
		<description><![CDATA[Take the fight to the knight in this new NES release.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;">TooManyGames, the massive annual retro gaming convention in Southeastern PA has always been a fantastic place to seek out hard to find classic games. This year the show will be home to not just a host of retro goodies, but also a new release for the NES developed by Vinnie Crisafulli titled Dragon Feet.</p>
<p style="text-align: center;"><a rel="attachment wp-att-1452" href="http://www.heypoorplayer.com/2012/04/new-nes-release-dragon-feet-to-trample-toomanygames/dragonfeet2/"><img class="aligncenter size-full wp-image-1452" title="dragonfeet2" src="http://www.heypoorplayer.com/wp-content/uploads/dragonfeet2.jpg" alt="" width="365" height="339" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;">The story of the game is this:<a rel="attachment wp-att-1452" href="http://www.heypoorplayer.com/2012/04/new-nes-release-dragon-feet-to-trample-toomanygames/dragonfeet2/"></a></p>
<p style="text-align: center;">
<p style="text-align: center;"><em>&#8220;Your mother, the great green dragon, was slain by the white  knight. But you&#8217;re not the kind of dragon to just sit in a cave and pout  in your old eggshell. Your wings haven&#8217;t grown out yet, but you&#8217;re  ready for anything. Use your feet to jump over boulders, run through the  deep forest, and navigate the castle maze to the top of the great  castle where the white knight makes his lair.</em></p>
<p style="text-align: center;"><em>You won&#8217;t be alone. Behind mysterious doors lurk other monsters.  They will give you strange items and cryptic clues to help you in your  quest. You won&#8217;t go hungry either. Fry a knight with your dragon breath,  you can eat what&#8217;s left.</em></p>
<p style="text-align: center;">
<p style="text-align: center;"><em>So don&#8217;t let this fairy tale end the way it does in the  storybooks! Use your dragon&#8217;s breath to fry up some side-scrolling 8-bit  justice!&#8221;</em></p>
<p style="text-align: center;">
<p style="text-align: center;"><em><img class="aligncenter size-full wp-image-1453" title="dragonfeet1" src="http://www.heypoorplayer.com/wp-content/uploads/dragonfeet11.jpg" alt="" width="398" height="317" /><br />
</em></p>
<p style="text-align: center;">There will be at least 20 copies of the game for sale at the convention, with half available Friday for attendees who purchased a 3 day pass to the event, and the other half available Saturday. Dragon Feet is set to retail at $30.00.</p>
<p style="text-align: center;">
<p style="text-align: center;">
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		<title>Kingdoms of Amalur: Reckoning – XBox 360, PS3, PC</title>
		<link>http://www.heypoorplayer.com/2012/03/kingdoms-of-amalur-reckoning-xbox-360-ps3-pc/</link>
		<comments>http://www.heypoorplayer.com/2012/03/kingdoms-of-amalur-reckoning-xbox-360-ps3-pc/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 06:06:40 +0000</pubDate>
		<dc:creator>Burtacamoose</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[XBOX 360 reviews]]></category>

		<guid isPermaLink="false">http://www.heypoorplayer.com/?p=1343</guid>
		<description><![CDATA[I start beating people and creatures up for money. Because that's how I roll.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-1348" href="http://www.heypoorplayer.com/2012/03/kingdoms-of-amalur-reckoning-xbox-360-ps3-pc/koa-reckoning/"><img class="aligncenter size-full wp-image-1348" title="koa-reckoning" src="http://www.heypoorplayer.com/wp-content/uploads/koa-reckoning.png" alt="" width="578" height="260" /></a></p>
<p style="text-align: left;">I may be marking myself as a heretic again, but Skyrim just doesn&#8217;t do it for me .</p>
<p>This doesn&#8217;t mean I&#8217;m not in for a little sword and sorcery, but I let Skyrim <em>Fus Ro Dah</em> right by me and took aim at a few other titles. The local GamePawn provided a surprisingly generous $40 trade in &#8211; probably because people like BestBuy are making their trade in values visible right on their webpage &#8211; and picked up another fantasy title that looked like it had straightforward gameplay, a color palate that was a little bolder than Skyrim&#8217;s and had a good vibe on <a href="http://penny-arcade.com/comic/2012/01/27">Penny Arcade</a>. It cost $20 after trade-in and I could always borrow Skyrim later from one of my buddies.</p>
<p>So now, as a result, you get a review.</p>
<h2>At First Glance</h2>
<p>The game comes with a few credentials. In addition to having good things said about it by Gabe and Tyco at Penny Arcade, it features a storyline written by R.A. Salvatore, who knows a few things about <a href="http://www.fantasy-fan.org/index.php/News/2009/2/20/R-A-Salvatore-bibliography/">stories</a>. If you&#8217;re into that sort of thing, it also features art by Todd McFarlane. It was enough to get me to buy it on the cheap since two out of three ain&#8217;t bad.</p>
<p>It seems to be your stock-in-trade fantasy world. There&#8217;s a decade long war on between malignant Winter fae creatures and&#8230; <em>everybody else</em>. Things are going from bad to worse, and a small group of Gnomes with a morbid interest in the dead have finally managed to bring a test subject back from the dead in every sense of the word via the Well of Souls.</p>
<div id="attachment_1345" class="wp-caption aligncenter" style="width: 514px"><a rel="attachment wp-att-1345" href="http://www.heypoorplayer.com/2012/03/kingdoms-of-amalur-reckoning-xbox-360-ps3-pc/wellofsouls/"><img class="size-full wp-image-1345  " title="wellofsouls" src="http://www.heypoorplayer.com/wp-content/uploads/wellofsouls.jpg" alt="" width="504" height="294" /></a><p class="wp-caption-text">Not the same thing, but it was my first thought too.</p></div>
<p style="text-align: left;">It turns out the whole process not only brought you back from the dead, it also altered you in ways that fundamentally change fate itself. As it turns out, the denizens of Fae really don&#8217;t like that kind of thing as they fancy themselves in charge of this whole fate thing and they hold the monopoly on living forever. As a result, the Unseelie fae of the Winter Court send out warriors to correct that mistake, Dick Jones style.</p>
<div id="attachment_1346" class="wp-caption aligncenter" style="width: 430px"><a rel="attachment wp-att-1346" href="http://www.heypoorplayer.com/2012/03/kingdoms-of-amalur-reckoning-xbox-360-ps3-pc/dickjonesmgmtschool/"><img class="size-full wp-image-1346" title="dickjonesmgmtschool" src="http://www.heypoorplayer.com/wp-content/uploads/dickjonesmgmtschool.jpg" alt="" width="420" height="321" /></a><p class="wp-caption-text">Seen here: Cover for &#39;Dick Jones School of Management&#39;</p></div>
<p><span style="text-align: left;">After the Unseelie Tuatha thoroughly kill the shit out of everyone in the Well of Souls <em>but</em> your character (I named mine after Gabe&#8217;s WoW character, Dudefella), you stumble out into the Kingdoms of Amalur, completely bereft of any memories of your past life.</span></p>
<p style="text-align: left;">So, I do what any other amnesiac with a sword would do. I start beating people and creatures up for money. Because <em>that&#8217;s how I roll</em>.</p>
<h2>Crunchy Bits</h2>
<p>As I navigated Dudefella through Amalur, it took me a bit to grasp some of the finer points of the game. When you hand me a controller and let me control a guy with a sword through a dungeon, I tend to approach it about the way one would expect &#8211; brute force. After a few minutes of gameplay, I get my first level up and the mechanics present themselves.</p>
<p>Anyone who&#8217;s played World of Warcraft for a day is familiar with the <strong>Skill Chart</strong>. Charts like this give you various ways you can customize your character in the game so as to enable the kind of playing style you prefer. However, KoA: Reckoning appears to have eschewed the largely linear WoW model in which you pick one tree goddammit and woe betide the guildie who does not bend to the whim of their guild master for the win (and DKP). KoA:Reckoning seems to be perfectly fine with giving you three separate categories, which then split up into multiple paths of their own that it would seem one is encouraged to mix and match their abilities. It&#8217;s incredibly customizable. Right now, Dudefella, at level eleven, has a fairly even spread between Might, Finesse and Sorcery. He specializes in Chakrams (an awesome mid ground between in close-range ass-whooping and long range beatdown), but also knows a hand full of spells and combo chains that give him a little versatility. He&#8217;s also got a smattering of stealth related skills so as to be able to be subtle when it&#8217;s called for.</p>
<div id="attachment_1347" class="wp-caption aligncenter" style="width: 410px"><a rel="attachment wp-att-1347" href="http://www.heypoorplayer.com/2012/03/kingdoms-of-amalur-reckoning-xbox-360-ps3-pc/subtlety/"><img class="size-full wp-image-1347" title="subtlety" src="http://www.heypoorplayer.com/wp-content/uploads/subtlety.png" alt="" width="400" height="254" /></a><p class="wp-caption-text">Yeah. This is about my level of subtlety.</p></div>
<p style="text-align: left;">But that&#8217;s not really where we stop with the skill charts &#8211; oh no, they have skill charts all up in this thing. There&#8217;s a Mass Effect-style interface at work addressing non-combat stuff like Alchemy, Persuasion, Lockpicking and the like. The only complaint I have with the non-combat advancement is that while the combat chart advances very, very quickly (three points per level), non-combat skills advance at a deplorably slow rate (one point per level). In this way, it favors combat over anything else. Then again, anyone who ever played these games to find mats is either in a third-world country or in need of therapy. Perhaps both.</p>
<p style="text-align: left;">Now, while the Skill Chart isn&#8217;t really new by any stretch of the word, I imagine R.A. Salvatore doesn&#8217;t get involved if there isn&#8217;t something in there that a gamer would recognize from D&amp;D somewhere. In this case, they have <strong>Destiny Cards</strong> that you can select from that resemble fourth edition&#8217;s paragon classes. Destinies are unlocked by reaching certain pre-requisites (my guardian for instance needed 6 Might and 6 sorcery in order to unlock) and as such, there are certain benefits and privileges conferred for all sorts of combinations between the three broader skill categories. Better still, at any time you can determine that if your present destiny sucks, well&#8230; change it. There&#8217;s nothing saying you even have to dedicate yourself to one destiny. Dudefella is the kind of guy who can change fate when he damned well feels like it.</p>
<p style="text-align: left;">Speaking of which, you can go into <strong>Reckoning Mode</strong> as well. It functions essentially the same as ye olde Limit Break from Final Fantasy VII, except it doesn&#8217;t care how much damage you take: it cares how many opponents you defeat. Every time to you take out a baddie, your Fate bar increases. When it maxes out, you turn into a medieval murder machine. In Reckoning Mode, the screen hazes over into a dark shade of purple and you have a set amount of time to take down as many opponents as you can and then rip the very fabric of fate away from a chosen opponent (preferably the biggest, most impressive looking one) as they lay dying. It boosts the XP not just for the main opponent but for <em>anyone</em> who took a dirt nap whilst in Reckoning mode. How much XP is harvested is determined by a button mashing feat that is incredibly difficult for me as a thirty-ish year-old man to mash out. This is not called execution. It is called <strong>Fate Shifting</strong>. It&#8217;s also kind of sweet.</p>
<div id="attachment_1349" class="wp-caption aligncenter" style="width: 442px"><a rel="attachment wp-att-1349" href="http://www.heypoorplayer.com/2012/03/kingdoms-of-amalur-reckoning-xbox-360-ps3-pc/fateshift/"><img class="size-full wp-image-1349" title="fateshift" src="http://www.heypoorplayer.com/wp-content/uploads/fateshift.jpg" alt="" width="432" height="243" /></a><p class="wp-caption-text">After a fate shift, your opponent has no future. Then again, putting something forcibly through soneone&#39;s chest has a funny way of doing that anyway. It&#39;s a conundrum.</p></div>
<p style="text-align: left;">It does however separate itself from the rest of the pack by the way it addresses combat. It kind of looks WoW influenced, but it sure doesn&#8217;t play like it. The actual fighting itself is a blend of Devil May Cry, Dynasty Warriors and Darksiders, making use of combo tactics, shifting camera views and weapon selection.</p>
<p style="text-align: left;">Everything else though is fairly off the rack: Elemental bonuses. Equipment slotting. Getting rid of old gear and repairing it. Deciding whether or not you let Bob NPC live or die by your hand. The Sagecrafting options results in gems which sound suspiciously like Materia. There&#8217;s forges and alchemy stations where you make the standard potions, weapons and armor from the resources you&#8217;ve farmed. You&#8217;ve done all this before. That said, it&#8217;d be silly to expect something wholly new from our games. Much like storytelling itself, it&#8217;s all been told before &#8211; we just pretty it up with people we like to pay attention to. And a lot of button mashing. And explosions.</p>
<h2>The Sum Up</h2>
<p style="text-align: left;">It&#8217;s like someone at Big Huge Games decided &#8216;Hey, WoW is kind of full of <a href="http://www.youtube.com/watch?v=HtvIYRrgZ04" target="_blank">overbearing douchebags</a> sometimes. Wouldn&#8217;t it be nice to have a single-player mode?&#8217;</p>
<p style="text-align: left;">And then they made it.</p>
<p style="text-align: left;">So, while the game is derivative  from what&#8217;s out there on the market now to an understandable extent, it&#8217;s also fun. It&#8217;s playable, though combat can be tricky until you find out the best way to Feng Shui it to taste. It also evaporated about seven hours of my life away during my hard core evaluation phase, so it must have some allure or I would have dropped it by now. It&#8217;s very highly polished (though facial expressions for the characters tend to be kind of wooden), they put a fair amount of effort into story and gameplay and I can think of worse ways to pass the time. I&#8217;m digging it so far and would give this a solid four. That&#8217;s my story and I&#8217;m sticking to it.</p>
<p style="text-align: left;"><a rel="attachment wp-att-199" href="http://www.heypoorplayer.com/2010/10/sonic-the-hedgehog-4-episode-1-review/hpprate4/"><img class="aligncenter size-full wp-image-199" title="HPPRATE4" src="http://www.heypoorplayer.com/wp-content/uploads/HPPRATE4.jpg" alt="" width="337" height="65" /></a></p>
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		<item>
		<title>Syndicate – XBox 360, PS3, PC</title>
		<link>http://www.heypoorplayer.com/2012/02/syndicate-xbox-360-ps3-pc/</link>
		<comments>http://www.heypoorplayer.com/2012/02/syndicate-xbox-360-ps3-pc/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 04:20:25 +0000</pubDate>
		<dc:creator>Burtacamoose</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[XBOX 360 reviews]]></category>

		<guid isPermaLink="false">http://www.heypoorplayer.com/?p=1311</guid>
		<description><![CDATA[The gloves are off kiddos. And the Syndicates mean business.]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1314" href="http://www.heypoorplayer.com/2012/02/syndicate-xbox-360-ps3-pc/syndicatebanner/"><img class="aligncenter size-full wp-image-1314" title="syndicatebanner" src="http://www.heypoorplayer.com/wp-content/uploads/syndicatebanner.jpg" alt="" width="614" height="220" /></a></p>
<p>Ah. Blade Runner.</p>
<p>I saw Blade runner for the first time when I was maybe eleven years old. I didn&#8217;t really get all of it, but the parts that were important to an eleven year old I could understand (which at that time was boobs, which are still pretty awesome well into my thirties). Supercharged androids, Han Solo playing Boba Fett, improbably high-powered handguns, the ever-present conundrum of what constitutes life. I loved Blade Runner.</p>
<p>And now I get to play it <em>and</em> have an understanding of what it would be like to <em>really</em> live in a free market unfettered by regulations of any kind!</p>
<p>Syndicate is a next gen console reboot of the original 1990&#8242;s intellectual property. In the future, megacorporation power has outstripped government power. They offer you everything you could want and more, so long as your cred is good and you&#8217;re willing to do whatever your parent corporation tells you to do. Almost everyone of means has been implanted with one sort or another corporate cyberware to enhance the world around them&#8230; and also to make sure that good little drones keep consuming and kowtowing to the bottom line. When problems arise between megas though, Agents are deployed. Agents are there to retaliate against all sorts of wrongs (real and imagined &#8211; or deniable) with <em>extreme prejudice</em>.</p>
<div id="attachment_1312" class="wp-caption aligncenter" style="width: 564px"><a rel="attachment wp-att-1312" href="http://www.heypoorplayer.com/2012/02/syndicate-xbox-360-ps3-pc/minigun/"><img class="size-full wp-image-1312  " title="minigun" src="http://www.heypoorplayer.com/wp-content/uploads/minigun.jpg" alt="" width="554" height="311" /></a><p class="wp-caption-text">This was not called execution. It was called retaining dominant market share.</p></div>
<p style="text-align: left;">So, basically, it&#8217;s just like now &#8211; mercenary sensibility, corporate skullduggery and the relentless pursuit of profit, but with more implanted technology and paramilitary forces. The gloves are off kiddos. And the Syndicates mean business.</p>
<h2><strong>At First Glance</strong></h2>
<p>I came into this title fresh, sadly. I was that kid who grew up without a PC, so I never got to play the original. So this was a sort of brand new thing for me. Dark futures rife with corporate douchebaggery are like mother&#8217;s milk to people like me though, so I knew what I was getting into when I bought it. I was going to play a bad person using violence against people who stood in the way of my employers making an obscene amount of money. And with that said, I went in swinging. Sort of.</p>
<p>The controls take a little getting used to and adhere mostly to the conventions of the genre, though there&#8217;s a little more Mirror&#8217;s Edge in it than I was expecting to see (a good thing as ME rocked) in terms of design and functionality. The visuals have a super clean sheen in corporate zones, though urban hellholes have the right amount of metropolitan decay and rot. The lighting is also pretty amazing, and channels Blade Runner hard in the opening tutorial level.</p>
<p>There&#8217;s also a pretty dynamite cast that went into this that caught me by surprise. Rosario Dawson is starring as Dr. Drawl (love interest and Jiffy Lube technician for cyber grunts like your agent), and Michael Wincott as the morally bereft Agent Merrit. To round it off you get Brian Cox as Jach Denham, the manipulative suit who gives you your marching orders.</p>
<div id="attachment_1315" class="wp-caption aligncenter" style="width: 522px"><a rel="attachment wp-att-1315" href="http://www.heypoorplayer.com/2012/02/syndicate-xbox-360-ps3-pc/wincottexecutioner/"><img class="size-full wp-image-1315 " title="wincottexecutioner" src="http://www.heypoorplayer.com/wp-content/uploads/wincottexecutioner.jpg" alt="" width="512" height="286" /></a><p class="wp-caption-text">And when those orders say civilian casualties are acceptable, Michael Wincott kills the shit out of civvies.</p></div>
<p style="text-align: center;">
<p>Not everything was super intuitive at first (breaching took me a little while to figure out what I was doing) and it&#8217;s not always super obvious what doors you can open and what&#8217;s there for window dressing. I fumbled around a lot on the first night of play and got myself killed. A lot. But, after the brief learning curve was addressed, the game began to get fun.</p>
<h2><strong>Crunchy Bits</strong></h2>
<p>There are a couple of features that inherently make Syndicate what it is. Not all of them are super original, but they lend to the flavor and theme of the game.</p>
<p>The first obvious one is <em><strong>DART 6</strong></em>, a proprietary chip that Eurocorp Agents have installed into their brains used to interface with the world via Augmented Reality. It lets you see technical overlays that indicate technologies, or even opponents with chip implants, that may be &#8216;<strong><em>breached</em></strong>&#8216;. Breaching can do all sorts of things from the utilitarian (moving elevators, downloading propaganda) to the catastrophic (overloading engines or weapons and causing your opponents to auto-Darwinate).</p>
<div id="attachment_1313" class="wp-caption aligncenter" style="width: 478px"><a rel="attachment wp-att-1313" href="http://www.heypoorplayer.com/2012/02/syndicate-xbox-360-ps3-pc/autodarwination/"><img class="size-full wp-image-1313" title="autodarwination" src="http://www.heypoorplayer.com/wp-content/uploads/autodarwination.jpg" alt="" width="468" height="259" /></a><p class="wp-caption-text">I&#39;d say he regrets nothing. But... no. He regrets pulling that rifle on me.</p></div>
<p style="text-align: left;">In addition to compelling suicide in your opponents, it also allows you to access an overlay which causes your adrenaline to spike and resultantly slow down your perception. It also greys out the environment and highlights any enemy you&#8217;ve seen (behind cover or not), allowing you to better focus on the hapless vict&#8230; uh, corporate rivals you&#8217;re looking to murd&#8230; <em>liquidate</em>.</p>
<p style="text-align: left;">The process by which you interact with mundane, non-killable things is very straight forward: target the reticle over the desired opponent/item and hit the left bumper. You then get a Gears of War style reload bar and it works exactly like GoW does, save for there being no penalty if you go over the narrow space indicated for an optimal breach (which is called a &#8216;spiked breach&#8217;).</p>
<p style="text-align: left;">There&#8217;s also a little sub-screen that anyone who played WoW for more than a couple of minutes ought to be familiar with: an upgrade tree. From there you can upgrade the DART 6 chip to do all sorts of things. There&#8217;s no order to the enhancements to choose from. Simply take what you think would be useful and optimally grow it out from there. While you can technically upgrade al over the path, doing things that link adjacent to one another make for better abilities. Right now I&#8217;ve opted for getting more adrenaline more quickly and being able to stay in the overlay for longer periods of time.</p>
<p style="text-align: left;">So, as you can see, there&#8217;s nothing really original going on here, but everything compliments each other and works as a cohesive whole.</p>
<h2><strong>Sum Up</strong></h2>
<p>The game streeted <em>yesterday</em> at the time of this writing, so it&#8217;s a little too soon to give an adequate summation of the game. It&#8217;ll be short in arriving though, because I can tell you one thing right up front. This game is Blade Runner at it&#8217;s core. Morally ambiguous people doing questionable things for all sorts of reasons, most of them bad. I&#8217;ll be playing this game a LOT something tells me, and when I&#8217;ve got enough under my belt to tell you what&#8217;s going on, you&#8217;ll be the first to know. This is what the internet is for anyhow &#8211; putting out partial information in as hazy terms possible then coming back later to finish it.</p>
<p>In other words: <em>I&#8217;ll fix it in the patch</em>.</p>
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		<title>Sunday Shenanigans: Name That Game</title>
		<link>http://www.heypoorplayer.com/2012/01/sunday-shenanigans-name-that-game-14/</link>
		<comments>http://www.heypoorplayer.com/2012/01/sunday-shenanigans-name-that-game-14/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 17:43:53 +0000</pubDate>
		<dc:creator>deadpixels</dc:creator>
				<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.heypoorplayer.com/?p=1306</guid>
		<description><![CDATA[Are you a bad enough dude to name that game?]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1307" href="http://www.heypoorplayer.com/2012/01/sunday-shenanigans-name-that-game-14/ntg0129/"><img class="aligncenter size-full wp-image-1307" title="NTG0129" src="http://www.heypoorplayer.com/wp-content/uploads/NTG0129.jpg" alt="" width="366" height="275" /></a></p>
<p style="text-align: center;">Are you a bad enough dude to name that game?</p>
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		<title>Vampire: 20th Anniversary Edition</title>
		<link>http://www.heypoorplayer.com/2012/01/vampire-the-masquerade-20th-anniversary-edition/</link>
		<comments>http://www.heypoorplayer.com/2012/01/vampire-the-masquerade-20th-anniversary-edition/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 05:07:53 +0000</pubDate>
		<dc:creator>Burtacamoose</dc:creator>
				<category><![CDATA[Unplugged]]></category>

		<guid isPermaLink="false">http://www.heypoorplayer.com/?p=1298</guid>
		<description><![CDATA[Back in the early 90's, vampires were still cool. There was none of this sparkling vampire crap.]]></description>
			<content:encoded><![CDATA[<p><em>These are the final nights. Dark streets and crowded metropoli hem in the teeming masses of humanity. Amongst these defeated and drained mortals are the Kindred, vampires who thirst for human blood and can live forever so long as they keep their wits about them and play their parts in the grand Jyhad. The thirteen vampire clans scheme and plot and kill and feed. They own everything behind the scenes thats worth owning and mortals cater to them knowingly or unknowingly. And in the deepest shadows, the elders stir and thirst for the blood of their childer. These are the final nigthts. And you are one of the damned. You are one of the children of Caine. You are a vampire.</em></p>
<p>Back in the early 90&#8242;s, vampires were still cool. There was none of this sparkling vampire crap. The media was full of dark and brooding undead. Some were sexy like the vampires of Ann Rice (though not really my speed), some were balls-out terrifying (The Lost Boys or Near Dark). They had achieved almost the pinnacle of their media relevance.</p>
<p>It achieved its pinnacle with Vampire: the Masquerade.</p>
<p>&#8220;Who the hell would play a game where they were a vampire?&#8221; I remember my dad saying. &#8220;They&#8217;re bad guys.&#8221;</p>
<p>I think dad was missing the point.</p>
<p>The vampires introduced by White Wolf in those fateful days of 1991 were in fact some pretty bad hombres. Mark Rein-Hagen introduced a game in which you could play these dark and terrifying creatures of the night via a simple and straightforward game mechanic that is still in existence today with slowly formed permutations. It was a grand departure from the traditional game for me. In my past, we played heroes who banded together to fight the forces of evil. In this game, players often times played against each other as often as they cooperated, and the things you had to do to survive were less than heroic. Instead of saving princesses and slaying dragons, you had to kill witnesses who caught you being what you were and more often than not killed people who got in your way for the thinnest of pretenses.</p>
<p>How&#8217;s that fun? If you&#8217;re asking that, <em>you&#8217;re</em> missing the point. Vampire wasn&#8217;t a game about right and wrong. It was a game of personal horror. The things you were doing were <em>supposed</em> to <em>scare</em> you. At its core, V:tM was a horror game. And that was a very different thing for me and my circle of gamers.</p>
<p>Now, it&#8217;s twenty years later and after much anticipation, I finally got a hold of my copy of the Vampire: the Masquerade &#8211; 20th Anniversary Edition rulebook. After skimming through it, I thought I should write a little bit about this for two reasons. First, because it&#8217;s one of my flagship games. Second, because by all first impressions&#8230; it&#8217;s kind of badass.</p>
<p>We&#8217;ll start with what makes it a flagship game. In Dungeons and Dragons, you pick out a class. You then pick out a race. Then you get a handful of skills. And then, you go out and kill monsters and take their money and stuff, and hopefully gain levels. You can listen to the die hards and let them talk about their epic stories&#8230; but more often than not, D&amp;D ends up doing exactly what it&#8217;s digital descendant, World of Warcraft does now. Make character, find quest giver, kill x creatures and bring back x items, get loot and experience. It&#8217;s pretty formulaic, and V:tM completely blew that out of the water for thousands upon thousands of gamers who were getting old enough to see that D&amp;D might just be a little too simple in approach. It turned the dungeon crawl on its ear. The goals were hazier now. The overarching goal &#8211; having fun &#8211; was still there, but a +3 sword seemed like a paltry goal next to deposing a rival and taking his place within the political structure of the damned. Being a tenth-generation Cainite with the power of a small corporation working as a catspaw to advance your mortal schemes. It was a whole new level of gaming.</p>
<p>The impressive thing about this collected edition was its comprehensiveness. This bastard comes in at some four hundred pages and covers, from what I can see&#8230; everything. V:tM had a long run. About thirteen or fourteen years. While much of it was rules revision and metaplot developments, the content slowly built up over years. I bought a LOT of these books. The core rules. The Storyteller Guide, The Guides to the Camarilla, Sabbat and Anarch sects. Individual Clanbooks for almost all of the clans. There was a lot of rich detail to the World of Darkness when it came to vampires and I ate that stuff up. I learned how Clan Tremere usurped the right of vampirism from Saulot and his brood. I learned of the secret machinations of the Black Hand. I and my fellow players contributed to the battles between Camarilla and Sabbat vampires in the final nights. I learned a lot of stuff, and a surprising amount of it is condensed into this volume. The stuff they packed in seems comprehensive I dare say. You won&#8217;t find Dark Ages or Victorian information here, but that&#8217;s okay. It&#8217;s Vampire: the Masquerade, and that&#8217;s the cosmopolitan setting. For that&#8230; goddamn. I&#8217;m impressed.</p>
<p>The price however will hurt you, maybe even make you drop a few blood points. It&#8217;s a $30 PDF all on its lonesome, and if you get the print edition along with it in full color, like I did&#8230; $85. Plus shipping. I don&#8217;t have my physical copy as of the time of this writing, but I will in about two to thee weeks.</p>
<p>But, the initial prognosis looks good. Makes me want to break out the ten-siders again and turn down the lights while player characters move in the shadows, vying for power.</p>
<p>Ah for the good old days.</p>
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		<title>Games Unplugged: Shadowrun</title>
		<link>http://www.heypoorplayer.com/2011/11/shadowrun/</link>
		<comments>http://www.heypoorplayer.com/2011/11/shadowrun/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 17:56:07 +0000</pubDate>
		<dc:creator>Burtacamoose</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Unplugged]]></category>

		<guid isPermaLink="false">http://www.heypoorplayer.com/?p=1256</guid>
		<description><![CDATA[Hoi, chummer. If you’ve seen the logo up there, congrats. ]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1259" href="http://www.heypoorplayer.com/2011/11/shadowrun/shadowrunlogo/"><img class="aligncenter size-full wp-image-1259" title="ShadowrunLogo" src="http://www.heypoorplayer.com/wp-content/uploads/ShadowrunLogo.jpg" alt="" width="377" height="200" /></a></p>
<p><a rel="attachment wp-att-1259" href="http://www.heypoorplayer.com/2011/11/shadowrun/shadowrunlogo/"></a>Hoi, chummer. If you&#8217;ve seen the logo up there, congrats. You know about the awesomeness of Shadowrun. There&#8217;s a good chance if you&#8217;re here reading this that you remember Shadowrun from its mid-nineties incarnations on both the Sega Genesis and the Super Nintendo. That&#8217;s a good thing as both games were excellent. There&#8217;s also a good chance that you know about Shadowrun from the recent XBox 360. In this case you have my condolences. Either way though, there&#8217;s way more to the game in its tabletop format &#8211; the best way were you to ask me.</p>
<p>When I was but a youth, Shadowrun was introduced to me by my father. Yes, dear reader &#8211; I am not only a nerd, but am a <em>second generation</em> nerd. Once I had seen the movie Blade Runner, dad pretty much let me run around with the Shadowrun corebook and dive in along with all of my friends. Dad even ran my first game of it in which I got to play an Ork ganger named Nuckles. But, I&#8217;m getting ahead of myself. Shadowrun, colloquially shortened to SR by my gaming group, came to be the staple of a steady roleplaying diet. It was run by no fewer than four different gamemasters, of which I was one. We started with second edition &#8211; a system that conjures nightmare images of the skill web to this date. But, we made do and SR third edition made things much more playable, and in this system I personally flourished. I ran many overarching campaigns in third edition, and some of my better storytelling efforts came during it. It&#8217;s going strong now in it&#8217;s fourth edition under it&#8217;s fourth publisher imprint that I&#8217;m aware of (FASA, Wizkids, Catalyst Game Labs, Topps).</p>
<p>For the uninitiated, Shadowrun is a game of high-tech low-life. In the 2070&#8242;s, the world is a strange place. Technology has advanced to the point where our science fiction novels of the present seem tame. Cybernetic and organic grafts are possible, replacing eyes, ears, organs and even entire limb prosthesis. Weapons can be linked directly into your nervous system and cybernetics so as to hit more reliably, and weapons technology is truly ridiculous if you have the scratch to afford it. Then there are those who have dove fully into the Matrix &#8211; hackers with hot-sim implants that let them manipulate machines and datafortresses alike at the speed of thought. But, there&#8217;s also magic as well. In 2012, the arcane blossoms into existence as the Earth moves into what the Mayans referred to as the Sixth Age and that modern scholars call the Awakening. Dwarves and Elves began to be born and then, some eight years later, one out of every ten humans experience goblinization &#8211; a sudden and traumatic metamorphosis into hulking metahuman forms such as orks and trolls. Spellcasting, summoning, exorcism &#8211; these are all quantifiable arts that are taught in Ivy League schools. Mythological beasts such as sasquatch, basilisks, ghouls and even Dragons are now to be found, but usually best avoided if the average metahuman knows what&#8217;s good for him. The game teaches you very early to <em>never </em>deal with a dragon.</p>
<p>Lording over all of this are the power players. Megacorporations and arcane factions &#8211; sometimes both in one package! &#8211; vie against each other for domination of their chosen territories or even for the fate of the world. And, in these machinations, you will find Shadowrunners. Runners come from all walks of life, but share one thing in common. Choice, circumstance or even fate has led them to a mercenary lifestyle in which no act is too cheap, no deed is taboo and who hold themselves to the wishes of the highest bidder. In the long shadows cast by the megacorporations and other power players, they scurry between factions, sabotaging, stealing, surveying and even killing. Shadowrunners aren&#8217;t typically averse to getting their hands dirty, and the Sixth World is thoroughly filthy both metaphorically and literally.</p>
<div id="attachment_1281" class="wp-caption aligncenter" style="width: 522px"><a rel="attachment wp-att-1281" href="http://www.heypoorplayer.com/2011/11/shadowrun/paranoia/"><img class="size-full wp-image-1281" title="paranoia" src="http://www.heypoorplayer.com/wp-content/uploads/paranoia.jpg" alt="" width="512" height="410" /></a><p class="wp-caption-text">It&#39;s kinda like that.</p></div>
<p style="text-align: center;">
<p>Most people look at Shadowrun as a combat game, and it&#8217;s easy to see why. With page after page both in the core and in the supplements displaying the instruments of killing and how much it costs to attain these items, SR can be an over-the-top slugfest where players take down dracoforms with Vindicator Miniguns. However, for those willing to sink into the setting and get really nasty, the game expands into something a lot more than just killing for money. Shadowrunners take personal jobs as often as not as well, rescuing people from the clutches of corporate laboratories, starting political movements or gangs, using social influence to affect change &#8211; anything is possible. It&#8217;s as deep a game as you want it to be. I ran a session of Shadowrun once where we played for four hours and no one even fired a shot (though admittedly, a gun was drawn but not used).</p>
<p>The style of Shadowrun is easy to see and appreciate, though there are some barriers and shortcomings to it. With as much history, factions, options and potential perils, SR can make character generation seem daunting. Gone are classes with a small set of skills. Gone are tiered levels with bonus powers and stunts as you advance. gone are almost all of the D&amp;D tropes that have been imposed on us for years. And that, frankly, scares the shit out of some players. It&#8217;s a lot to take in, and the character sheet (both in present and earlier incarnations) can be intimidating as hell &#8211; especially if you want to be a hacker or to be awakened). Then, there&#8217;s the sheer amount of dice involved. The only die type needed is D6&#8230; but you&#8217;ll need a whole lot of them.</p>
<div id="attachment_1278" class="wp-caption aligncenter" style="width: 460px"><a rel="attachment wp-att-1278" href="http://www.heypoorplayer.com/2011/11/shadowrun/shadowrun-dice/"><img class="size-full wp-image-1278" title="Shadowrun-dice" src="http://www.heypoorplayer.com/wp-content/uploads/Shadowrun-dice.jpg" alt="" width="450" height="360" /></a><p class="wp-caption-text">Fact.</p></div>
<p style="text-align: left;">To it&#8217;s credit though, it is the most well-thought out world I have ever seen. The game began it&#8217;s run in 1990 and started its fictional timeline in 1999. They&#8217;ve not revised a thing, creating both a future world and an alternate history at the same time that is plausible, terrifying and meticulously catalogued. The continuity is simply amazing, and every year they manage to advance their timeline just that much further. I feel like I&#8217;ve been watching history unfold as I&#8217;ve stuck with the game, and in a very real sense it has. Corporations rise and fall, conspiracies achieve victories or fade into obscurity, and my players and myself have played our part in the internecine struggles of the SR universe. When you play SR, you&#8217;re investing in the line&#8217;s history. Few games let you get that feeling.</p>
<p style="text-align: left;">This is a five stick game. Always has been, always will be. I whole heartedly advise it for every gamer I meet. Because really, what&#8217;s the alternative?</p>
<div id="attachment_1282" class="wp-caption aligncenter" style="width: 382px"><a rel="attachment wp-att-1282" href="http://www.heypoorplayer.com/2011/11/shadowrun/rifts/"><img class="size-full wp-image-1282" title="rifts" src="http://www.heypoorplayer.com/wp-content/uploads/rifts.jpg" alt="" width="372" height="480" /></a><p class="wp-caption-text">No. Not a good alternative.</p></div>
<p style="text-align: center;"><a rel="attachment wp-att-201" href="http://www.heypoorplayer.com/2010/11/retro-game-of-the-week-metal-slug-neo-geo/hpprate5/"><img class="aligncenter size-full wp-image-201" title="HPPRATE5" src="http://www.heypoorplayer.com/wp-content/uploads/HPPRATE5.jpg" alt="" width="337" height="65" /></a></p>
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		<title>Sunday Shenanigans: Name That Game</title>
		<link>http://www.heypoorplayer.com/2011/11/sunday-shenanigans-name-that-game-13/</link>
		<comments>http://www.heypoorplayer.com/2011/11/sunday-shenanigans-name-that-game-13/#comments</comments>
		<pubDate>Sun, 20 Nov 2011 14:32:02 +0000</pubDate>
		<dc:creator>deadpixels</dc:creator>
				<category><![CDATA[Challenges]]></category>

		<guid isPermaLink="false">http://www.heypoorplayer.com/?p=1264</guid>
		<description><![CDATA[Are you a bad enough dude to name this game?]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-1265" href="http://www.heypoorplayer.com/2011/11/sunday-shenanigans-name-that-game-13/ntg1120/"><img class="aligncenter size-full wp-image-1265" title="NTG1120" src="http://www.heypoorplayer.com/wp-content/uploads/NTG1120.png" alt="" width="591" height="456" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;">Are you a bad enough dude to name this game?</p>
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		<title>Deadlands</title>
		<link>http://www.heypoorplayer.com/2011/11/deadlands/</link>
		<comments>http://www.heypoorplayer.com/2011/11/deadlands/#comments</comments>
		<pubDate>Sat, 19 Nov 2011 05:16:34 +0000</pubDate>
		<dc:creator>Burtacamoose</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Unplugged]]></category>

		<guid isPermaLink="false">http://www.heypoorplayer.com/?p=1230</guid>
		<description><![CDATA[Okay, so let's talk turkey about some tabletop gaming goodness..]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1231" href="http://www.heypoorplayer.com/2011/11/deadlands/deadlogo/"><img class="aligncenter size-full wp-image-1231" title="deadlogo" src="http://www.heypoorplayer.com/wp-content/uploads/deadlogo.gif" alt="" width="517" height="202" /></a></p>
<p>Okay, so let&#8217;s talk turkey about some tabletop gaming goodness. I decided that I ought make a choice on something that people can still get their hands on and that I happen to know a ton about. That narrows my list down to only a couple of games, but, I feel that I can draw on this pool for at least a couple of reviews before I start talking about moldy oldies that are near and dear to my heart.</p>
<p>So, where to start with Deadlands?</p>
<p>Deadlands is a game in which players take on personas in a fictional American West. History changes on July 3rd, 1863. A strange fog settles around the battle of Gettysburg and when the third day of battle kicks off, the Civil War takes a turn for the weird. Soldiers who fall and die get back up, only to attack anyone who gets too close. Tales of strange and conflicting facts emerge and the battle rages on longer than in our own history. Gettysburg is walled off, and both sides retreat. The War extends and by the time the setting starts in 1883, the Civil War is unresolved, with a cold war between North and South.</p>
<p>The weirdness does not stop there though. As time wears on strange advances in technology appear, most of which are fueled by a mineral discovered after a great quake in California dubbed Ghost Rock. The rock burns twice as hot as coal and twice as slow, and earns its name by the way it howls when you burn it. Obvious threats emerge such as the Mojave Rattlers, giant worms that roam the deserts, and the Maze Dragons that stalk the ruins of the California coast. But more insidious threats &#8211; vampires, wendigo, lycanthropes &#8211; hide among men and prey behind human facades. Settlers in the frontier cower in fear during the nights as it seems something is preying on them as they sleep. Fear grips the Union and the Confederation.</p>
<p>And they&#8217;re right to be afraid. Because the monsters are <em>real</em>. Mysterious forces have converged to bring terror to the world, and so long as fear grips the nights, the monsters are the only ones winning.</p>
<div id="attachment_1234" class="wp-caption aligncenter" style="width: 164px"><a rel="attachment wp-att-1234" href="http://www.heypoorplayer.com/2011/11/deadlands/hanginjudge/"><img class="size-full wp-image-1234" title="hanginjudge" src="http://www.heypoorplayer.com/wp-content/uploads/hanginjudge.gif" alt="" width="154" height="220" /></a><p class="wp-caption-text">Candygram, ma&#39;am.</p></div>
<p>And that&#8217;s why the world has heroes. In Deadlands, you and your posse go out and learn about the strange forces that have turned the American frontier into the Weird West. And whether or not you&#8217;re a true hero or a bad hombre who&#8217;ll do anything for money, your character becomes embroiled in the battle for every soul on Earth.</p>
<p>It gets better.</p>
<p>You&#8217;re not just regular folk, not if you don&#8217;t want to be. Sure, you can be a straight shooting Texas Ranger using only his wits and his guns. But, for the more daring, you can take on the New Science as a so-called Mad Scientist, creating strange new inventions with the strange properties of Ghost Rock. Or you can be an Indian brave, using shamanic powers that are as real as any other threat in the west. Feel like gambling with devils themselves? Become a hexslinging Huckster, bartering with demonic forces for infernal powers. And, if your character does end up on the wrong side of the dirt in Boot Hill, well&#8230; who knows? Sometimes, the dead just don&#8217;t stay quiet anymore. You might rise as one of the enigmatic and seemingly damned Harrowed &#8211; a fusion of the soul of both mortal and Demon &#8211; and enter into a long struggle for dominion of the body you are both forced to share.</p>
<div id="attachment_1235" class="wp-caption aligncenter" style="width: 378px"><a rel="attachment wp-att-1235" href="http://www.heypoorplayer.com/2011/11/deadlands/stone/"><img class="size-full wp-image-1235" title="stone" src="http://www.heypoorplayer.com/wp-content/uploads/stone.jpg" alt="" width="368" height="479" /></a><p class="wp-caption-text">Here I come, back from the dead... HOLY CRAP!</p></div>
<p style="text-align: center;">
<p>Not enough? Well, there&#8217;s two spin-off settings as well. The first comes in the aftermath of the Last War, a nuclear Ghost Rock bomb holocaust that has ravaged the Earth. Mutants, demons, raiders and other unspeakable horrors stalk the land as mankind fights its last desperate battle against the forces that have destroyed their world. Lastly, there was Deadlands: Lost Colony, which offers the final frontier on the planet Banshee. When Ghost Rock was found in outer space, the Hellstromme Industries corporation built a gate above the Earth that would take them to the planet Banshee in the Faraway System. The Last War did in the gateway home, and stranded settlers must face a strange world that seems set to destroy them now that they&#8217;re stranded with nowhere else to go. The native aliens wage war against them in a conflict bearing all of the hallmarks of the struggles of Native Americans versus American settlers.</p>
<p>Deadlands not only has an immersive world for players to enjoy, it also has an  engaging system that gives it a unique flavor. The usual bucket o&#8217; dice that most gamers are familiar with (and in number &#8211; multiple D4, D6, D8, D10, D12 and D20 are all required) but it also incorporates standard playing cards in both systems, old and new. Initiative is handled by poker priorities, with Aces being high and counting down, and depending on how fast your character reacts determines how many cards you draw. Poker chips are earned and treated not only as experience points, but also as a mechanic to change fate itself.</p>
<p>I ran Deadlands for roughly a year back in 1999 and 2000, and to this day, the players in the campaign still talk about the times had around that table. Despite the player-hostile system (we actually lost a character who later returned from the dead to rejoin the party) more good times came out of that story than I think any of us could count, and it&#8217;s one of the few games that I&#8217;m not sure I could ever do justice to again if I ran it. It&#8217;s had a long run. It&#8217;s been viable and in print since 1996, making it a fifteen year-old title that just won&#8217;t die. Its original incarnation is still my favorite, though D20, GURPS, Savage Worlds and even a Reloaded version with its own revised system all had their debut.</p>
<div id="attachment_1236" class="wp-caption aligncenter" style="width: 177px"><a rel="attachment wp-att-1236" href="http://www.heypoorplayer.com/2011/11/deadlands/reloaded/"><img class="size-full wp-image-1236" title="reloaded" src="http://www.heypoorplayer.com/wp-content/uploads/reloaded.jpg" alt="" width="167" height="220" /></a><p class="wp-caption-text">This is the cover for the most recent edition. So now you have no excuse not to buy it on sight.</p></div>
<p style="text-align: center;">
<p>The books unfortunately are pretty costly &#8211; but they&#8217;re worth their weight in gold. If you don&#8217;t mind PDF editions, you can also get them thorugh the usual suspects online and print them on demand.</p>
<p>All in all, you could do worse than this title and there&#8217;s nothing else I can do but give this a five stick review. When someone volunteers to marshall this game&#8230; take them up on it. You won&#8217;t be sorry if you do.</p>
<p style="text-align: center;"><a rel="attachment wp-att-201" href="http://www.heypoorplayer.com/2010/11/retro-game-of-the-week-metal-slug-neo-geo/hpprate5/"><img class="aligncenter size-full wp-image-201" title="HPPRATE5" src="http://www.heypoorplayer.com/wp-content/uploads/HPPRATE5.jpg" alt="" width="337" height="65" /></a></p>
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		<title>Know Your Roots &#8211; Gaming Unplugged</title>
		<link>http://www.heypoorplayer.com/2011/11/know-your-roots-gaming-unplugged/</link>
		<comments>http://www.heypoorplayer.com/2011/11/know-your-roots-gaming-unplugged/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 21:00:57 +0000</pubDate>
		<dc:creator>Burtacamoose</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Unplugged]]></category>

		<guid isPermaLink="false">http://www.heypoorplayer.com/?p=1223</guid>
		<description><![CDATA[So, I&#8217;m going to throw some of you for a loop here. This site has long dedicated itself to love of the pixel. From the chunkiest of retro oldies to the slickest of the next-gen consoles and PCs, I think we can all agree that if you&#8217;re reading this website, you love video games. I [...]]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;m going to throw some of you for a loop here. This site has long dedicated itself to love of the pixel. From the chunkiest of retro oldies to the slickest of the next-gen consoles and PCs, I think we can all agree that if you&#8217;re reading this website, you love video games. I love &#8216;em. You love &#8216;em. What&#8217;s not to love?</p>
<p>But, a sub-section of us crave something else. An itch that consoles cannot scratch. Sometimes, open-world games aren&#8217;t open enough. Sometimes, the responses we have fed to us to give to stupid NPCs do not convey the questions or answers we would really like to give. Sometimes, some of us even realize that terms like NPC or Hit Points or Armor Class came from something older. something more retro than even pong. Something with even more ostracism associated with it than mere video game nerdery.</p>
<p>I&#8217;m talking about tabletop gaming.</p>
<p>Let the horror sink in and calculate your THAC0 while you&#8217;re at it.</p>
<p>I&#8217;ll wait.</p>
<p>You had to Google THAC0, didn&#8217;t you? Well, some of you did. If you <em>know </em>how to calc it, congrats. I didn&#8217;t have a degree in theoretical mathematics, so I never learned. And, you also should get with the times. THAC0 was <em>so </em>1988.</p>
<p>Smartasses will point out that Pong hit the scene two years before D&amp;D ever made it into pimply gamers&#8217; grubby little hands. I would offer in retort that Wargaming however was alive and kicking in all its hexmap glory. So let it be known to all you readers out there, your venerable hobby came out of this hobby. It may not be new and shiny&#8230; but it&#8217;s still around and has evolved in ways that make it the equal of any video game out there if you have the inclination for it.</p>
<p>With that said, I&#8217;ll be bringing some new games to the site for review. Some are retro in and of the fact that I grew up with some of them. Others are newcomers to the scene and bear noting. So, keep an eye out fellow dweebs, dorks and druids.</p>
<p>Tabletop gaming is coming.</p>
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		<title>Space Marine (XBox and PS3)</title>
		<link>http://www.heypoorplayer.com/2011/11/space-marine-xbox-and-ps3/</link>
		<comments>http://www.heypoorplayer.com/2011/11/space-marine-xbox-and-ps3/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 19:17:23 +0000</pubDate>
		<dc:creator>Burtacamoose</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[XBOX 360 reviews]]></category>

		<guid isPermaLink="false">http://www.heypoorplayer.com/?p=1199</guid>
		<description><![CDATA[Space Marines are tougher than a cross-breed between Chuck Norris...]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a rel="attachment wp-att-1203" href="http://www.heypoorplayer.com/2011/11/space-marine-xbox-and-ps3/spacemarinebanner/"><img class="aligncenter size-full wp-image-1203" title="SpaceMarineBanner" src="http://www.heypoorplayer.com/wp-content/uploads/SpaceMarineBanner.jpg" alt="" width="563" height="288" /></a></p>
<p style="text-align: left;">In the dark future of the 41st millennium, there is only war.</p>
<p>But, you&#8217;ve heard that before, haven&#8217;t you? If not, you&#8217;re unfamiliar with the Warhammer 40K franchise from <a href="http://gamesworkshop.com" target="_blank">Games Workshop</a>, and that is known in my circles as a <em>bad thing</em>. The line has been around for quite some time &#8211; even before its video game franchise started cropping up in the nineties. They still haven&#8217;t apologized for <a href="http://en.wikipedia.org/wiki/Space_Hulk:_Vengeance_of_the_Blood_Angels" target="_blank">Space Hulk </a>(the best tabletop game ever, but a terrible, <em>terrible </em>video game) officially yet. However, Space Marine goes a long way towards amending that.</p>
<p>At its core, this game really isn&#8217;t all that original. It&#8217;s Gears of War without anything like that pansy-ass cover system. Cover is for soldiers who don&#8217;t have ceramite power armor, or aren&#8217;t genetically manipulated until they&#8217;re eight and a half feet tall, can spit acid and have two hearts behind a fused breastbone.</p>
<div id="attachment_1201" class="wp-caption aligncenter" style="width: 441px"><a rel="attachment wp-att-1201" href="http://www.heypoorplayer.com/2011/11/space-marine-xbox-and-ps3/closebutnobolter/"><img class="size-full wp-image-1201" title="closebutnobolter" src="http://www.heypoorplayer.com/wp-content/uploads/closebutnobolter.jpg" alt="" width="431" height="300" /></a><p class="wp-caption-text">Take a breather guys. The adults are fighting.</p></div>
<p style="text-align: center;">
<p>Space Marines are tougher than a cross-breed between Chuck Norris and a Honey Badger. Or, at least, that&#8217;s how the mythos describes them, if not in those exact terms. I guess that&#8217;s why they tossed away the concept of cover, even though it becomes painfully apparent at times that you could have really used it.</p>
<div id="attachment_1202" class="wp-caption aligncenter" style="width: 563px"><a rel="attachment wp-att-1202" href="http://www.heypoorplayer.com/2011/11/space-marine-xbox-and-ps3/codexastartesfail/"><img class="size-full wp-image-1202  " title="codexastartesfail" src="http://www.heypoorplayer.com/wp-content/uploads/codexastartesfail.jpg" alt="" width="553" height="311" /></a><p class="wp-caption-text">I don&#39;t got time for cover.</p></div>
<p style="text-align: center;">
<p>You&#8217;ll also find the familiar tropes of the FPS making an attempt at draping the minimum amount of story around the making-things-die-and-or-explode parts of the game. You find audio logs. You can get collectible servo skulls. There are cinematics. There&#8217;s really not a lot of surprises here. The only one I&#8217;ve found so far is the jump pack system which is kind of cool &#8211; when you can control it. It&#8217;s a straight up shooting-war kind of game at its heart, and to be honest I don&#8217;t think that they really billed it as anything other than that.</p>
<p>Which makes perfect sense when viewed through the lens of the mythos. Space Marines don&#8217;t develop love interests. They don&#8217;t do human interest beyond purging the enemies of the Imperium of Man from the stars. They don&#8217;t offer humanitarian aid or take mere mortals into account. They are ultimately the super-warriors of mankind. If they showed up they&#8217;re there to kick ass and chew bubblegum. They may have run out of bubblegum sometime around the 21st Millennium.</p>
<p>That being said, the story is simple: An Ork invasion squad comprised of billions of greenskins has attacked a forge world and is in the process of schooling the local planetary defense force. It&#8217;s a vital world that creates some of the Imperium&#8217;s most devastating weapons &#8211; Titans. These massive war machines stand at a mile tall or more and can rain death upon entire worlds. If the Orks capture the facility, they could take all those weapons and put them into their next great <a href="http://en.wikipedia.org/wiki/Orc_%28Warhammer%29" target="_blank">WAAAAAGH</a>!</p>
<p>The Ultramarines however are having none of that. They respond in turn in the usual fashion.</p>
<p>By sending<em> three marines</em>.</p>
<p>I don&#8217;t want to say that Space Marine logic is flawed or anything &#8211; it clearly isn&#8217;t judging by the way your protagonist decides to enter battle &#8211; but you&#8217;d think they&#8217;d spare some more guys. But, with the only other contingent close by being nine Terran days away&#8230; these three just want to soften the Orks up a little and take care of the primary objectives. With extreme prejudice. For the Emperor.</p>
<p>My biggest complaints are those of a technical nature. The camera can get a bit wonky at times, giving you views that are, charitably speaking, less than helpful. The fact that the PS3 version has a control layout that American gamers accustomed to the XBox (such as yours truly) may find counter intuitive (they&#8217;re called trigger buttons for a reason) does not help. There&#8217;s also the matter of very, very slow loading times. When you die, I think the folks at THQ really want you to think about what you&#8217;ve done. At least for forty-five seconds. Further more, they want you to really <em>work </em>for your win. Even on normal difficulty, this game can set you up in a fashion where you will die spectacularly and frequently if you do not learn the one tactic that you really need to master: crowd control. A couple of Orks are no problem. But when a whole mob appears with Squiggs and Warbosses behind them, holy shit, you better have grenades and an itchy trigger finger.</p>
<div id="attachment_1204" class="wp-caption aligncenter" style="width: 543px"><a rel="attachment wp-att-1204" href="http://www.heypoorplayer.com/2011/11/space-marine-xbox-and-ps3/warboss/"><img class="size-full wp-image-1204" title="warboss" src="http://www.heypoorplayer.com/wp-content/uploads/warboss.jpg" alt="" width="533" height="300" /></a><p class="wp-caption-text">Chainswords. The great equalizer. That and clean living. For the Emperor.</p></div>
<p style="text-align: center;">
<p>With that said, this is probably the best 40K game I&#8217;ve played, and while that isn&#8217;t <em>huge </em>praise it is noteworthy. Such entries as the aforementioned Space Hulk (&#8220;You have died, please wait&#8221;) and Blood Bowl left much to be desired, though I&#8217;m told if RTS is your thing that the Dawn of War series was okay. This however has the best graphics and overall mood evocation of the 41st Millennium. The Britain-based company, Games Workshop, has clearly taken the time to work with THQ to make a high-polished game that really captures the essence of their intellectual property. This is really good for people like me who&#8217;ve been familiar with the IP since its inception, but may not be enough of a draw for those who are simply looking for the next Gears title.</p>
<div id="attachment_1205" class="wp-caption aligncenter" style="width: 556px"><a rel="attachment wp-att-1205" href="http://www.heypoorplayer.com/2011/11/space-marine-xbox-and-ps3/gore/"><img class="size-full wp-image-1205" title="gore" src="http://www.heypoorplayer.com/wp-content/uploads/gore.jpg" alt="" width="546" height="292" /></a><p class="wp-caption-text">Whoever said the Brits were soft?</p></div>
<p style="text-align: center;">
<p>All in all, this gets a solid three stick rating once I rein in my inner fanboy. It&#8217;s a vanilla game made for people who all they needed was a little chocolate sauce to drizzle over that ice cream bowl&#8230; where vanilla is straight-up sci-fi combat and chocolate syrup is the copiously flowing blood of the greenskins.</p>
<p style="text-align: center;"><a rel="attachment wp-att-197" href="http://www.heypoorplayer.com/2010/11/review-guwange/hpprate3/"><img class="aligncenter size-full wp-image-197" title="HPPRATE3" src="http://www.heypoorplayer.com/wp-content/uploads/HPPRATE3.jpg" alt="" width="337" height="65" /></a></p>
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