Project Nimbus by KISS ltd.
Can we just agree that the giant mech is one of the coolest ideas ever? Like, yeah, regular people are okay, but what about giant mechanical people? With crazy designs and weapons? The mecha genre originated in Japan and is still very prevalent there, but its popularity is a worldwide phenomenon, allowing the inspiration to spread to other parts of the world. If you saw Pacific Rim over the summer, you’ll know that giant robots aren’t limited to anime anymore. However, truly great mecha games are few and far between. KISS ltd. hopes to soar skyward in changing that.
In the late 21st century, earth has been rendered uninhabitable by war. As such, man has taken to the skies, living in great flying cities. There are three governing factions in this ariel world, and they are not exactly on good terms. The giant space elevators that keep the cities afloat act both as a savior and a crutch, severely limiting the resources humanity has left to gather. When there isn’t much left, people tend to fight over whatever they can find. War has broken out in the sky, and the technological advancements through time have brought with them a whole new kind of warfare.
In Project Nimbus, you pilot flying “BattleFrames” engaged in high-firepower ariel warfare. Armed with every kind of weapon imaginable, from machine guns to rocket launchers and giant missiles, you will fly and fight through extremely high-speed fights, taking down opponents and homing missiles in a variety of battlefields. The world below may be unlivable, but the terrains are far from dull and desolate. Project Nimbus looks visually stunning, even in an unfinished state. The mecha themselves are just as inspired, and come in a wide variety of types to choose from as you progress. The game’s campaign will be told from multiple perspectives across the three world factions, hoping to create a full, varied world in the sky.
KISS ltd. is a small group working out of the UK, and have done a really impressive job thus far considering their size. This 6-person team has already gone a long way in building the game, but needs your help to finish building this giant robot of an experience. Their reward tiers are minimal; you can get up to two copies of the game, plus the soundtrack and two copies of the early alpha access. Stretch goals include a Mac version of the game, extensive cutscenes, a full sandbox mode, Oculus Rift support, a survival mode, and a variety of enhancements to the complexity of the BattleFrames themselves. In addition to the Kickstarter above, you can also find more on their official website, Facebook, and Twitter. Help this project shoot for the skies!
Latest posts by Jay Petrequin (see all)
- Xeodrifter Review - August 30, 2015
- Shovel Knight Amiibo Announced by Yacht Club Games - August 29, 2015
- Layers of Fear Early Access Trailer Paints with Blood - August 27, 2015