Retro Game of the Week: Donkey Kong Junior

I can’t lie. I wasn’t a part of the golden days of arcade gaming. Hell, my birth alone in 1983 is actually the cataclysmic event that caused the video game crash of the ’80s. While the world was infatuated with that pill popping menace who gobbled up fruit and ghosts, or stopping invaders from above, I wasn’t even a twinkle in my parent’s eyes. That said, I have little room to wax nostalgic about the classic games of the early 1980′s, seeing as my first odysseys into the arcade scene came at a time when games were less about running from point a to point b on a single screen and saving a princess, or clearing a map, and more on the useful life lessons such as punching as many gnomes in the face as you can to steal their valuable potions (Golden Axe), or learning how to perfect your dragon punch to bring down an evil dictator (Street Fighter II).

That said, when I got a call last week to pick up a free Donkey Kong Junior cabinet from a friend I was excited by the prospect of owning a retro machine, though didn’t think it’d be taking all of my free time away from my Capcom and SNK cabinets.

Little did those World Warriors know they would be going on vacation, because since I played my first credit of Donkey Kong Junior, I’ve been trapped, not unlike the big DK himself inside Mario’s cage.

Donkey Kong Junior is remarkable in it’s simplicity, and also in its outright deviousness. The objective is simple enough- guide Donkey Kong Junior to the top  of the screen to rescue your dad from a whip wielding Mario (who seems more like an Indiana Jone’s obsessed Stalin than the lovable Italian plumber we know today). The path to your captured parent-primate is often filled with vines you must climb, platforms high above water you must jump across, and jump-boards which launch you to higher areas of the stage.  While you progress through the game’s four stages you’ll encounter a handful of enemies that Mario sends after you, such as red and blue Snapjaws who dart down vines after you, dive-bombing birds who rapidly descend to your level and dart rapidly towards you, and a multitude of environmental hazards to keep you on your toes. If any of these things touch you you’re as good as dead. Hell, Donkey Kong Junior can’t even fall the height of a single Gary Coleman and survive, so planning all of your movements carefully is the only way you’ll survive.

That’s not to say you don’t have any assistance, as nature’s candy, fruit, is by your side!

That’s right, Donkey Kong Junior has the ability to touch fruit that is hanging high above the stage on vines. When this fruit is touched it rapidly falls to the bottom of the screen, smashing any enemies beneath it. Hit multiple enemies at once and you’ll score a large points bonus helping you beef up your score. After all, that’s what these kinds of games are all about.

In my first hour or so of play, I experienced roughly two Phil Collins greatest hits albums worth of sadness and depression. However, after licking my wounds and coming back with a renewed sense of vigor (and a tasty beer), I was able to overcome the first three stages, leading me to Mario’s hideout, only to be dispatched quickly thereafter.

Much like other games of the Golden Era of the arcades, there’s no continuing in DK Junior, once you use your filthy ape kicks the bucket on your last life, it’s back to stage one. Any masochists in the audience should be pleased to know that once you complete the fourth level you’ll be sent back to the first stage, this time with an even more challenging difficulty.

Donkey Kong Junior is an infectious game. The challenge is intense, but fair. You’ll never progress without pattern memorization and a bit of patience, but those who love a challenge and enjoy getting slapped around in the pursuit of high scores will surely love what Miyamoto’s second entry in the Donkey Kong series has to offer. Just bring plenty of tissues, you’ll need them for the soul crushing punishment you’ll endure trying to master the challenge within.

FINAL VERDICT (5/5

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2 comments

  1. synbiosfan /

    It truly is a 5/5. As a teenager when DK jr came out, many a dollar was spent on this son of a monkey. Nice review.

    What you missed dp about the Golden Age was walking into your favorite arcade and seeing all the top machines with no waiting in line. Why??? The latest ground-breaking game was out. There always seemed to be something new and a new genre.

    The first time I saw Pac Man was at a mall and there was a 70-80 person line to get to play it. I asked one of the people near the front how long they had been waiting…over 2 hours.

    The other awesome fact is dp’s little boy gets to grow up playing it.

  2. jgusw /

    I hadn’t played Jr. is many years. I remember having a lot of fun with it. Hopefully, I can play it again soon.

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